How to Create Casino Games Our Pastimes

CasinoRPG - Play the tables or own the strip in this Vegas-themed MMORPG that merges role-playing, tycoon, city-building and casino games. Use your winnings in multiplayer casino games like slots, poker, blackjack and roulette as you rise from janitor to casino mogul.

CasinoRPG - Play the tables or own the strip in this Vegas-themed MMORPG that merges role-playing, tycoon, city-building and casino games. Use your winnings in multiplayer casino games like slots, poker, blackjack and roulette as you rise from janitor to casino mogul. submitted by dejobaan to WhatsOnSteam [link] [comments]

I recently caught up to Gintama, and I think you should make it your 2021 goal to at least start it. Here's why I think that.

I know we've all seen Gintama floating around on the internet so often. People saying "watch Gintama!" and posting funny clips of the show all over reddit. I want to take a slightly different approach as to why I loved the show so much. Most of the time you hear, "it's really funny! best comedy!" with the additional "the serious moments are so good!" but I want to share my thoughts on why both aspects of it are so good, and why they work so well together. This post will not contain any major or specific spoilers.
So to start things off, how is the comedy in Gintama? I will warn you ahead of time, Gintama is not afraid to be vulgar. If you're turned off by jokes about private parts and poop, it's not the central focus of the humor but there is a lot of inappropriate humor. There is also a ton of pop culture references, by which I mean one episode may reference about 20 different things. Sometimes there will be entire mini-arcs (3 episodes) dedicated to one parody, something like JoJo's Bizarre Adventure or Dragon Quest. There is also a ton of meta humor. They are not afraid to break the fourth wall, talk about the production of the show, voice actors, filler episodes, etc.
Do you need to understand all the references to enjoy it? I would say it certainly helps if you have a somewhat strong grasp on Japanese culture, popular game and anime franchises, etc, but it's not mandatory. I've seen people go back and forth on this point, and while having a comprehensive knowledge of everything in Japanese media and growing up in Japan will definitely help the enjoyment, I found that with my limited knowledge it was still very fun. Even if I didn't get a reference it was still a silly moment for me, regardless if I knew who they were talking about or not. Plus, if you really want to, you can look up the references later to have an "a ha!" moment and learn more about the pop culture scene.
All of the characters are unique and enjoyable! Everyone has their own personality and their own dynamic with each other. You have the lazy yet (usually) dependable Gintoki, the straight man Shinpachi who's the butt of a lot of jokes, the vulgar overconfident Kagura, the leader of the rebels who is serious to a fault even in ridiculous situations Katsura, I could go on and on. Every character has their own vibe, their own appeal, their own dynamic with other characters, and their own running gags. Every time you see one of them on screen you know what to expect and it always delivers in a satisfying way, to the point where sometimes you'll see two characters interact and you're like, "oh man how will they interact?" It's really fun!
So, comedy aside, what is the plot of the show? The show takes place in Edo, specifically Kabukichō which is an entertainment and red-light district of Shinjuku in real Japan. There are host and hostess clubs, shops, nightclubs, restaurants, casinos, you name it. Aliens known as Amanto attacked Japan and took over, starting the sword ban. Samurai are far and few between and those who remain get by however they can. Enter the main character, Gintoki. A samurai who fought in the war against the invading Amanto, he still carries a wooden sword around and runs a business called Odd Jobs where he'll take on any task, from finding a kitten to stopping an invasion.
It's a very simple premise but it builds up and pays off in great ways. The more serious aspects of the plot come from leftovers of the war, rebels that defy the current government, the police force (Shinsengumi) trying to keep order, and some darker shadows behind the scenes, the truth of the Amanto, and the teacher that raised Gintoki and a few other of the main characters. It leads to some really serious and oftentimes depressing moments in the series.
So, how good are the serious portions? The action portions of the show are a little scarce early on. There's definitely a heavier focus on the comedy. At episode 58 you get your first taste of the true action and plot of the series (yes, I know, that's quite a ways in). From there, there are more mini arcs of about 3-6 episodes each that cover some much more serious topics and push the main plot along and introduce new characters and concepts. There's some really hard hitting backstories for some of the characters as well, often in ways you wouldn't expect. It makes each character feel a bit more real. The choreography, music, and voice acting are all top notch.
How do the comedy and more serious topics blend? This is the main point of my post that I want to make, and I thank you for reading this far. The serious moments really let you see the characters in a more serious light (duh), while the comedy segments let you see them in moments of peace. They're allowed to laugh, have fun, do stupid shit, but when shit hits the fan it often feels like they need to power through it to see those peaceful moments again. The show doesn't make a big point of this, but it's definitely the factor that pulled me in. You wanna see our goofy main trio get past this terrifying moment and be able to joke around again. You want to see the side characters persevere and overcome the odds so they can see tomorrow and laugh along with the rest of the cast. You get invested in the characters during the funny moments, so the serious moments have a stronger impact.
The action and serious scenes are also littered with silly moments or one-liners that make the fights or moments feel more natural. Like Gintoki will drop a one-liner or do something dumb during a serious moment and it's like "yeah that seems about right." He'll make fun of an opponent's name, complain about getting hurt, yelling at the bad guy for overreacting, make dirty distractions to get away, etc. But it always comes back to a satisfying conclusion. The comedy and the action flow seamlessly. A perfect example would be this moment where he fails to make a serious entrance. There's also this story about a dog who was abandoned by his owner. I feel those are my two favorite examples of blending serious with comedy.
Later in the series, especially the last few arcs, the comedy takes a backseat for a much more serious plot. It really makes the stakes feel high and every character feels like a part of this world. It's super well done and I won't say more than that.
Have you been convinced to check out Gintama? It's definitely a long series to get into, but it's absolutely worth it. Try sticking to one episode a day or every few days and you'll always have something to look forward to. Just make sure to skip the first two episodes because they were made as a celebration of the manga getting an anime adaptation, and it expects you to know all the characters (and also just isn't that great). Episode 3 is the proper "episode 1" of the series and begins with the characters meeting for the first time.
Don't think of it as some colossal hurdle to complete, focus on the journey not the destination. Enjoy your ride through the crazy, hilarious, fun, and heartbreaking world of Gintama and I hope you all end up enjoying it! There's definitely a reason that everyone who's seen it regards it so well and now I can confidently say I do too. I'm really excited for the final movie!
Edit: I also want to add that all of Gintama (aside from specials and OVAs) is on Crunchyroll!
submitted by Kyozou66 to Animesuggest [link] [comments]

The Complete Story of the Borderlands (thus far)

Hello everyone. A few years ago I posted a complete summary of the Borderlands games up to Borderlands 3. Today I am back to update the story summary with all of the new events and lore revealed in Borderlands 3. That original post can be found here. If I missed anything or got something wrong, please comment down below so I can amend it.
Be warned there are MAJOR SPOILERS ahead for Borderlands, Borderlands: The Pre-Sequel, Borderlands 2, Tales From the Borderlands, Borderlands 3, DLC expansions, and the future of the series. Without further ado, here it is, the complete story of the Borderlands franchise!
Lore
Long ago, an ancient alien race known as the Eridians inhabited the universe. Originating from the planet of Nekrotafeyo, Their technological advancements far exceed anything the modern universe has been able to create thus far. The Eridians created Guardians, mechanical constructs, to protect their race and caches of technology, riches and weapons, known as Vaults. Powerful women imbued with supernatural powers known as Sirens begin to appear at some point. Only 7 Sirens can exist in the universe at a time, and when one dies, her unique powers are passed to another individual. Of the 7 known Siren Powers, we have seen 5 of them; Phaselock, Phaseshift, Phasewalk, Phasetrance, and Phaseleach.
At some point in their history, the Eridians encountered an immensely powerful interdimensional creature called The Destroyer. The Destroyer threatened all of creation, and in a final effort to stop it from destroying the universe, the Eridians sacrificed their race to trap the beast inside The Great Vault, a massive Vault the size of a planet. Nyriad, a Siren, completed the sealing of the Great Vault through use of a Powerful Machine on Nekrotafeyo. Following this, Nyriad, in an effort to prevent her Phaseleach powers from transferring to a new host, locked herself in the Vault on Nekrotafeyo to die. The Phaseleach powers would not be transfered to a new host upon her passing.
The Great Vault would later become known as the planet of Pandora, with her moon, Elpis serving as the Great Vault’s key. In an effort to keep the Destroyer dormant, a feeding hole was constructed through which sacrifices would be made every 200 years. A Vault Monster known as The Warrior was left behind on Pandora to protect the Great Vault, and a Vault Monster known as The Sentinel was left on Elpis to hold knowledge of the Great Vault’s purpose.
Fast forward millions of years to modern times. Humanity develops faster than light travel and begins to explore the galaxy. A small company known as Atlas encounters an Eridian Vault on the planet of Promethea, and the riches within allow Atlas to become the largest and most powerful corporation in the galaxy. The Corporate Wars, fought between massive corporations over resources began shortly after.
Corporations, like Dahl and Atlas, settle new and exotic worlds, one of which is the world of Pandora. Dahl expands it's mining operations to Pandora and her moon, while Atlas extends its rule over Pandora with its elite military unit known as the Crimson Lance.
Typhon DeLeon, seeking a life greater than that of his turd farming parents, sets out to find more Vaults following Atlas’ discovery of one on Promethea, gaining notoriety as the first Vault Hunter. During his travels, he meets a woman named Leda, with whom he accidentally discovers the ancestral homeworld of the Eridians, Nekrotafeyo, while making love. The couple would concieve their children within the Vault after opening it and slaying the Vault Monster within. Leda gives birth to conjoined twins, whom Typhon would separate so that they could survive, unbeknownst to the fact that they had absorbed the Phaseleach Siren powers of Nyriad. The twins were named Troy and Tyreen, and would later become known as The Calypso Twins. At some point of their childhood, Leda would be accidentally killed by Tyreen while exercising her Siren powers, resulting in Typhon becoming a stricter father. The twins would later escape from their protective father, fleeing the planet.
Pandora is bustling. Research facilities, mining stations and trade posts spring up overnight. A global network known as the ECHOnet is established, linking the planet’s populace. Little did the inhabitants of Pandora know, however, that they had settled during the planet's seven year winter. When the summer rolled around and the local fauna came out of hibernation, a nearly planet-wide exodus occurred. Those who couldn't leave took up shelter. The planet became a lawless frontier nearly overnight, with Dahl abandoning their facilities and letting loose the prisoners they had employed as slave labor. Hector, and his battalion are trapped and left in a mine on Pandora during Dahl’s exodus. Atlas abandons their the top-secret Gortys Project, which hopes to control the mysterious Vault of the Traveler, and locks away various pieces of the project across their facilities all over Pandora.
In the year 2873, 2 years before the events of the first game, Patricia Tannis, who was employed by Dahl, had uncovered fragments of a Vault Key, confirming the suspicion that a Vault was present on Pandora. The key was stolen by bandits and spread across Pandora. Speak of the Vault swept across Pandora...
Meanwhile, on Elpis, the situation was not much better. Dahl’s military force, led by Colonel Zarpedon denounced their ties to Dahl following Zarpedon’s encounter with the Vault on the moon. The military force became known as the Lost Legion and swore to protect the Vault. Extensive mining efforts by Dahl on the surface led to what is known as "The Crackening". The moon burst, opening great chasms and lava flows. The destruction of their mining facilities and the mutiny commited by Zarpedon forced Dahl to abandon Elpis. They fled the Pandora system shortly after.
With the moon under the control of a crazed military legion and Pandora, a lawless frontier, all seemed to be lost for the system, until...
Borderlands
The year is 2875. Four Vault Hunters; Roland, Mordecai, Brick and Lilith arrive at the small town of Fyrestone. Led by a mysterious ”Angel”, the Vault Hunters slowly begin clearing out local bandit populations until they encounter a bandit boss known as Sledge. Having killed Sledge, the Vault Hunters retrieve an Eridian artifact which is revealed to be part of the Vault Key. At the same time, Commandant Steele, acting Crimson Lance Commander on Pandora declares rule over the planet and demands any Eridian artifacts be turned over to the Crimson Lance.
The Vault Hunters travel to the city of New Haven, one of the largest surviving civilizations on the planet and learn about the location of Patricia Tannis. Tannis directs the Vault hunters to the next three pieces of the Vault Key, during which they encounter the Crimson Lance. Upon killing the bandit boss Flint who is believed to have the final Vault Key piece, it is revealed that Tannis had the final piece and was working with the Crimson Lance all along. Steele disables the ECHOnet and the Vault Hunters set out to the Crimson Enclave, a Crimson Lance base, to rescue Tannis.
Upon saving Tannis and reactivating the ECHOnet, Tannis sends the Vault Hunters after Steele who is attempting to open the Vault. The Vault Hunters fight through Lance and Guardians alike to reach The Vault just before Steele opens it. Upon opening the Vault, Steele is immediately killed by The Destroyer an ancient alien that was housed inside the Vault. The Vault Hunters kill the beast and return the Key to Tannis, whilst it is revealed that Angel, the guide to the Vault Hunters has been communicating to them through a Hyperion satellite the whole time.
Events Leading up to The Pre-Sequel
The opening of the first Vault triggered the release of an element called Eridium, which slowly begins popping up all over the planet of Pandora. Detecting the release of the element, the Hyperion corporation begins to move into the Pandoran system.
The Vault Hunters are summoned shortly after by an ex-Lance officer known as Athena. Athena assists the Vault Hunters in striking down an already crippled Crimson Lance and their sole surviving general, General Knoxx, driving the Lance off of Pandora for good.
Meanwhile, a Hyperion experiment that was intended to rid Pandora of Vault Hunters goes awry when a reprogrammed CL4P-TP unit, better known as a Claptrap unit sparks a revolution among Claptrap robots. Hyperion contacts the Vault Hunters and asks for help in dealing with the problem. The Claptrap revolution is shattered and the Claptrap robots are returned to normal, or at least as normal as Claptrap robots can be.
Roughly 2-3 years pass between the events of Borderlands and Borderlands: The Pre-Sequel
The Pre-Sequel
With the Crimson Lance all but defeated, Athena seeks work as a hired gun. She comes across a distress signal put out by a Hyperion engineer by the name of Jack who reveals his position to be aboard a Hyperion space station known as Helios. The station is under attack by Zarpedon’s Lost Legion who hope to halt the progress of construction of the station above Pandora. Athena, as well as mercenaries Wilhelm, Aurelia Hammerlock, Timothy Lawrence (who has undergone facial reconstructive surgery to pose as Handsome Jack's doppelganger), Nisha, and Claptrap travel to Helios to rescue Jack and save the station.
The Lost Legion are repelled by the Vault Hunters, and Jack launches the crew to Elpis in search of a jamming signal which is preventing fast travel off of Helios. The crew encounters Janey Springs who helps them get to the city of Concordia, a former spaceport before The Crackening. After dispatching some scavengers, the team enters Concordia, meeting up with Roland, Lilith and Moxxi who assist them in disabling the jamming signal, allowing Jack to fast travel off of Helios.
Jack confronts the Meriff, mayor and sheriff on Concordia and kills him. He then formulates a plan to retake the station. The team head to an old Dahl factory and assemble a robot army to retake Helios. This raises concerns among Roland, Lilith and Moxxi, however they go along with Jack. Jack and the team travel to Helios with assistance from their robot army and confront Zarpedon who reveals the location of a Vault before being killed.
Elsewhere on Helios, Professor NakayamaA deranged Hyperion scientist begins working on an AI prototype which he hopes he will be able to use to cheat death and upload a patient's consciousness onto a computer.
Roland, Lilith and Moxxi turn against Jack, seeing he is going mad with power. They head after the Vault, hoping to claim it before Jack. Jack sends his crew back to Elpis in search of the Vault.
The team dispatches Eridian Guardians as they head deep into Elpis, eventually reaching the Vault Elesser, beating Roland, Lilith and Moxxi. They defeat the guardian, The Sentinel, and Jack arrives just in time to claim an artifact inside which gives him visions of a new Vault on Pandora, home to an even greater power. Lilith enters Elesser and smashes the artifact, scarring Jack and pushing him over the edge. Jack adopts the identity of Handsome Jack with a mask covering his scarred face. With the company of Hyperion in his control, he begins seeking out the Vault on Pandora.
Events Leading up to Borderlands 2
Jack, learns of a secret weapon hidden away inside of Claptrap, known as the H-Source. Jack sends his crew inside of Claptrap’s mind in order to retrieve it. The team fights throughout Claptrap’s subconscious, learning more about the robot than they could ever care to know, until finally retrieving the H-Source and returning it to Jack. Jack uses the code to destroy all Hyperion Claptrap units. He executes the Claptrap belonging to his crew and dumps him off in Windshear Waste where he is discovered by Sir Alistair Hammerlock.
Athena and Aurelia leave Jack at this time, both disgusted by his actions. Athena settles down with Elpis native Janey Springs. The couple moves to the town of Hollow Point on Pandora shortly after, and much to the chagrin of Janey, Athena continues in her mercenary ways. She almost immediately picks up a contract put out by a man named Felix, who hires her to protect his two adopted daughters.
Aurelia disappears, whilst Nisha, Wilhelm and Timothy Lawrence stay by Jack's side.
Jack’s takes over the Pandoran mining town of Lynchwood for his girlfriend Nisha. Wilhelm, Nisha and Jack attack the city of New Haven, prompting Roland, Mordecai, Lilith and Brick to defend the citizens while they evacuate. Jack kills Brick's dog, while Wilhelm nearly kills the Vault Hunters, driving them away. Wilhelm and Jack then board a train commandeered by Helena Pierce, leader of New Haven and execute her as well as the city's residents.
This loss of New Haven and his dog prompts Brick to split from the original Vault Hunters. Mordecai isolates himself, while Roland and Lilith begin assembling an army of ex Crimson Lance soldiers under the banner of the Crimson Raiders to protect Pandora. They face initial resistance from Jack and are slowly pressed back to their headquarters in the city of Sanctuary.
Jack, utilizing Eridium to power his weaponry and having declared himself dictator of Pandora, begins sending out messages drawing new Vault Hunters to the planet in search of the Vault. Jack systematically kills off all new Vault Hunters that arrive on the planet.
Roughly 2-3 years pass between the events of Borderlands: The Pre-Sequel and Borderlands 2.
Borderlands 2
A Vault Hunter team comprised of Axton, Maya, Salvador, Zero, Gaige and Kreig survive a train bombing and crash in Windshear Waste in the year 2880. They encounter Claptrap who leads them to Alistair Hammerlock in the small town of Liar’s Berg. All the while, Angel directs them and pledges to help defeat Jack. Hammerlock sends the Vault Hunters after clearing out local bandits, which opens the way for the Vault Hunters to travel to the city of Sanctuary. At Sanctuary, the Vault Hunters are informed that the Crimson Raider’s leader, Roland, has been captured by a bandit known as the Firehawk. The Vault Hunters confront The Firehawk, who turns out to be Lilith whose elemental Siren powers have been enhanced by the release of Eridium across the planet. Lilith sends them after another bandit tribe who has Roland, and upon freeing him, learn of a plan Roland has to defeat Jack.
The Vault Hunters attempt to recapture the Vault Key from a Hyperion train with the help of Mordecai and Tiny Tina, however they find Wilhelm, Jack’s enforcer instead. He is narrowly dispatched by the Vault Hunters, and a power core is retrieved off of him that Angel insists can be used to shield Sanctuary from Helios’s barrage of fire. The Vault Hunters return the core to the city, and upon plugging it in, the core drops Sanctuary’s shield. Helios opens fire on the city, prompting Lilith to teleport the city away.
With the city crippled, Angel begs to be forgiven, telling the Vault Hunters that Jack is using her to charge the Vault Key to open the Vault and release The Warrior, an ancient alien that will serve whoever releases it. Angel tells the team that if Jack opens the Vault he will destroy Pandora. Angel reveals where she is being held, in a Hyperion facility and urges the Vault Hunters to free her. The team, led by Roland, Mordecai and Lilith gather what they will need to assault the compound, recruiting Brick along the way. The team assault the Hyperion base and encounter Angel, who is revealed to be Jack’s Siren daughter. She tells the Vault Hunters to kill her to stop the key from being charged, and when they do, Jack kills Roland and captures Lilith in order to use her to finish charging the key. Following Angel’s death, her Siren powers are transferred to Tannis, who keeps her anointment of Siren powers a secret from the rest of the Crimson Raiders.
With Roland dead and Lilith captured, Mordecai and Brick lead the assault through the Eridium Blight to the Vault. The Vault Hunters arrive at the Vault just after Jack opens it and releases the Warrior. The Vault Hunters kill the Warrior and Jack and free Lilith. Lilith, wanting to destroy the Vault Key accidentally activates a map showing the locations of more Vaults all across the universe.
Events leading up to Tales from the Borderlands
The Vault Hunters split up, some traveling off planet to find new Vaults, others staying on Pandora, taking up mercenary work. During a game hunt with Sir Hammerlock, the Vault Hunters encounter Professor Nakayama holed up in a crashed Hyperion ship. Nakayama falls down a flight of stairs and dies. His body is recovered by traveler and collector Shade after the ship is looted by the Vault Hunters.
With Jack dead, a power vacuum is created on Helios. A Hyperion executive known as Saul Henderson takes control of the company, but he is murdered shortly after by Hugo Vasquez, who regains control of the company. At some point, Timothy Lawrence, as well as all of the other Handsome Jack doppelgangers are instructed to travel to The Handsome Jackpot, a massive casino space station, where they are trapped, facing the threat of being blown up by a injected bomb.
It is unknown how many years pass between the events of Borderlands 2 and Tales from the Borderlands.
Tales From The Borderlands
NOTE: Not all events in Tales From the Borderlands are canon. While the overarching story is canon, certain events, such as characters that died or survived or minor details may differ from playthrough to playthrough. Gearbox has not confirmed which events from the game are canon, or if certain characters died or are still alive.
In the city of Hollow Point, three con-artists, Felix and his two adopted daughters, Fiona and Sasha, set up a con involving a fake Vault Key. Fiona delivers the fake Key, built by Felix, to Sasha and her boyfriend August.
At the same time, a cybernetic enhanced Hyperion middle manager by the name of Rhys, seeking a promotion from Henderson, is shocked to find him dead, launched out of an airlock by Vasquez. Vasquez demotes Rhys to Assistant-Vice Janitor but not before letting a potential deal with a Vault Key slip. Rhys, angered by Vasquez, recruits his friends Vaughn and Yvette to interrupt the deal and get the Vault Key. They travel to Pandora where the face bandits in the town of Prosperity Junction. Yvette sends down a Loader Bot to help them. The Loader Bot flies away, dispatching the last of the bandits upon Rhys's order.
Rhys and Vaughn enter The World of Curiosities where they find the taxidermied body of Professor Nakayama. Rhys recovers a data chip off of the body before they meet Shade, who introduces them to August and Sasha, the owners of the Vault Key.
The deal goes awry when Bossanova, a dub-step loving bandit boss, and Zero, crash into the World of Curiosities in the heat of battle. The fake Vault Key is smashed and Bossanova takes the money and escapes, followed by Zero. Amidst the confusion, Rhys and Vaughn try to hijack Felix's caravan. The two are taken prisoner by Fiona, Sasha and Felix. Hoping to prevent being tossed out of the caravan, they reveal they can track the money. The two sides form a temporary alliance. Rhys, hoping to find the money, plugs the recovered data drive into his head and collapses, while Vaughn successfully tracks the money to an abandoned Atlas warehouse.
Rhys comes to and they form a plan to recover the money from Bossanova who offers it to whomever wins his death race. Zero crashes the party and kills Bossanova, and just as the crew are about to get the money, it is captured by Felix who betrays Fiona and Sasha. Depending on your choices during the game, Felix will be blown up by the rigged case, or will toss it and escape. Either way, the money is destroyed. The group begins searching the arena for something of value. Rhys stumbles into a cellar which contains rare Atlas treasure. Fiona and Rhys each obtain a mysterious artifact that, when joined together, displays a map to a Vault.
A construct of Handsome Jack appears to Rhys, threatening to kill him. Rhys, obviously startled, tells Jack that he is dead and is merely a hologram. They infer that Jack's consciousness was aboard the data drive he took from Nakayama. Meanwhile, Fiona, Sasha and Vaughn uncover the location of a secret Atlas facility which they hope will lead them to the Vault.
The team meets back up with Loader Bot, and travel to Hollow Point for repairs to the caravan. They are shot at by the moonshots on Helios, and Rhys and Vaughn are separated from Fiona and Sasha.
Rhys and Vaughn travel across the desert until they encounter Vasquez, furious at Rhys for the blown Vault Key deal. Rhys and Vaughn escape thanks to help from Jack and Loader Bot.
Fiona and Sasha arrive at Hollow Point, and with the help from Scooter, repair the caravan. The sisters are attacked by two goons whilst looking through their old home; Kroger and Finch. They escape from Kroger and Finch and run into Athena, whom they also narrowly escape from. The sisters are reunited with Rhys, Vaughn and Loader Bot, and they leave for the abandoned town of Old Haven, where the Atlas facility is located.
They discover an Atlas facility hidden underneath the town, but are ambushed by Vasquez and August. Rhys and Fiona take their artifacts and join them with a machine deep in the facility, all whilst Vaughn and Sasha are held at gunpoint. The machine connects the artifacts and releases an object known as Gortys, a large sphere. Rhys triggers the facilities security system, deploying drones. They meet up with Vaughn and Sasha amidst a firefight between August's goons and the facility's security drones, and manage to escape. Outside of the facility, the team run into a bandit boss by the name of Vallory who orchestrated the Vault Key deal. August and Vasquez emerge from the facility and are interrogated by Vallory, who kills Vasquez and demands that Fiona and Rhys hand over Gortys. Vallory attempts to execute Fiona before she is stopped by Athena, who scares off Vallory, her son August and their goons.
Rhys activates Gortys, and she reveals that she can locate and control the Vault of the Traveler, but needs a few upgrades first. Athena joins the crew as they set off for Gortys' first upgrade.
Along the way, Jack, who has been berating Rhys since revealing himself, and Rhys form a hasty alliance, although Rhys never fully trusts Jack.
The team arrives at an Atlas biodome situated far out in the tundra. They encounter an Atlas scientist named Cassius who reveals where the upgrade they are seeking is located. The team splits up, with Vaughn, Loader Bot and Gortys staying behind with Cassius, while Rhys and Sasha seek out the Atlas Security Station, and Fionna and Athena go after the upgrade.
Fionna and Athena recover the upgrade and are attacked by Vallory upon meeting back up with everyone. The group is separated once again across the facility. Rhys meets up with Sasha and Loader Bot and they attempt to rescue Gortys who is being pursued by August. Fionna, elsewhere, finds Athena fighting Brick and Mordecai, however they are both incapacitated. Vallory gathers the prisoners and tells them that they are working for her now to try and recoup her losses from the failed Vault Key deal. Athena is hauled off by Brick and Mordecai, who Vallory reveals were hired to remove her from the picture. Gortys reveals that her last upgrade is on Helios station in Jack's old office.
Back in Sanctuary, Athena recounts the events of the presequel to Lilith while being interrogated. Lilith orders her execution, but Athena is saved when a mysterious Guardian known as The Watcher tells Lilith that there is a war coming, and that they are going to need all the Vault Hunters they can get. Lilith, having already sent Gaige and Axton to Epitah in search of new Vaults, contacts them and tells them to spare the life of Aurelia, whom they found on the planet.
Fionna, Sasha, Loader Bot, Gortys, and August travel to Hollow Point to seek help from Scooter and Janey. Meanwhile, Rhys, Kroger and Finch travel back to Old Haven to recover the face of Vasquez, which Rhys says will let him digistruct a disguise to get them into the station. Vaughn is left at the biodome with Cassius. They return to Hollow point, and the team, along with Scooter, launch to Helios. Along the way, the rocket sucks up the corpse of Henderson, which requires immediate attention. Fionna and Scooter go outside to detach the rockets, but Scooter is caught and sacrifices himself to keep the mission going.
The team arrives on Helios, and Rhys, disguised as Vasquez, encounters a furious Yvette. Rhys knocks her out, out of fear of compromising the mission, while Fionna and Gortys attempt to infiltrate A Hyperion tour to gain access to Handsome Jack's office. When that plan goes awry, Jack reveals to Rhys that there is a hidden trapdoor into his office. Rhys, Fionna and Gortys meet up below Jack's office, where Rhys enters the office and retrieves the upgrade. Here, Rhys claims the deed to the Atlas corporation, which Jack has been holding onto since destroying the company. Jack convinces Rhys to sit in his chair, and either traps him and uploads himself into Helios's computer, or convinces Rhys to upload Jack of his own volition. EIther way, Jack now has control of Helios station, and tells Rhys that he is going to graft an endoskeleton into him so he’ll have a new body to control, however Rhys escapes.
Rhys encounters Yvette, who he explains to that Jack has control of the station. Yvette joins them as her and Rhys head for the reactor core while Fionna and Gortys are ordered to evacuate back to the shuttle.
Fionna and Gortys encounter August who leads them back to the shuttle, where they are betrayed by Finch and Kroger, who take Sasha, Gortys and her final upgrade.
Rhys and Yvette enter the reactor core, where Jack tries to stop them, however they successfully shut down the core, triggering a meltdown. The entire station is evacuated, and Loader Bot sacrifices himself to launch Yvette and Rhys's escape pods. Fionna escapes at this time, as does August.
With Helios falling out of the sky, the scattered crew lands in what appears to be the Eridium Blight. Rhys makes his way to Jack's shattered office, where Jack manages to jump back into Rhys. Rhys's mechanical arm is skewered on a piece of metal, and he rips it off, as well as digging his cybernetics out of his head, despite Jack's pleading. Rhys tears out his echo-eye, and either destroys the device or holds onto it. Either way, Jack is no longer a threat to Rhys or the crew.
Elsewhere, Fionna emerges from her escape pod, and begins searching for her sister. A fleeing bandit informs her that Vallory upgraded Gortys and that the Vault was opened. Fionna picks her way across the wreckage, finding Vallory shooting a rocket launcher off into the distance. She attempts to confront Vallory, but is stopped by Finch who says that her sister put up a fight. Fionna kills Finch and confronts Vallory, who says that they need to destroy Gortys (now a gigantic robot) because she is keeping the Vault monster on Pandora. Vallory is smashed and Fionna rushes over to the launcher and aims it at Gortys. Sasha appears and helps her, and the two destroy the beacon atop Gortys, which releases the Traveler..
With Gortys seemingly destroyed and their adventure over, Fionna and Sasha return to their old ways in Hollow Point, while Rhys travels back to Cassius's facility and is outfitted with new cybernetics. Fiona and Rhys receive ECHO beacons roughly a year later, which leads them to the town of Prosperity Junction, where the whole adventure started. They are both kidnapped by a mysterious Stranger, who demands they retell their entire story, from the Vault Key deal to the opening of the Vault.
They both tell their stories as they travel back toward the wreckage of Helios, where the Stranger turns them over to Kroger, in exchange for a captured bandit. Kroger threatens to kill Fiona, but is strangled to death by the Stranger. The bandit reveals himself to be Vaughn, who has adopted the leadership of the surviving Hyperion employees.
Vaughn leads Rhys and Fiona back to his home on Helios with the Stranger in tow, while explaining how Cassius helped him escape from the Atlas biodome following Vallory's ambush. Vaughn made his way to the wreck of Helios and began organizing the survivors.
Back at Helios, Rhys, Fiona and Vaughn interrogate the Stranger, who reveals himself to be Loader Bot. Loader Bot explains that he survived the crash of Helios and witnessed Fiona and Sasha destroy Gortys. Betrayed, he transferred himself into Jack's exoskeleton and formulated a plan to rebuild Gortys. He captured Rhys and Fiona to better understand what happened, but with the air cleared, Loader Bot revealed his plan. He scavenged up Gortys's parts and hopes to reactivate her, this time with proper assistance from Rhys and Fiona this time.
Vaughn shares a plan to defeat The Traveler, a massive Vault monster that has teleportation abilities. He tasks Fiona and Sasha with detonating a bomb inside the monster to cripple it, while Gortys will fight the monster into position in front of Helios's moonshot cannon.
Fiona recruits a team of people to help. Gortys is reassembled and the Vault of the Traveler appears. Gortys is adamant about fighting The Traveler again, however Rhys reassures her that this time will be different. The team forces The Traveler to teleport, at which point Fiona and Sasha jump the caravan into it with a bomb. Inside of the monster, Fiona plants the bomb, however as they make their escape, the detonator fails to work. Sasha sacrifices herself to detonate the bomb while Fiona escapes. The bomb is detonated and Gortys wrestles The Traveler in front of the moonshot, where The Traveler is blasted apart.
The team finds Sasha dead, but she is resuscitated by one of Felix's gadgets. While the team begins scavenging loot, Fiona and Rhys head toward the Vault, reminiscing about their adventure and Rhys's attraction to Sasha. They enter the Vault and head up a staircase leading to a chest. They open it together and disappear as they Vault teleports them away.
Events leading up to Borderlands 3
It is unknown what happens to Rhys, Fiona, Sasha, Vaughn, and the other Tales characters at this time. What we do know is that whatever Rhys found inside the Vault allowed him to rebuild the Atlas corporation with help of Zero. Vaughn stays on Pandora with his clan of bandits within the remains of Helios.
Colonel Hector and his Dahl Battalion escape the mine they were trapped in at some point after it was discovered by Cassius, and upon finding out Pandora is a desolate wasteland, become hellbent on creating the paradise the Dahl Corporation promised them long ago. The New Pandora military clear Vaughn’s bandit gang out of the remains of Helios and attack the Crimson Raiders’ base of Sanctuary with a toxic gas which leads to rapid growth of plant life, created by Cassius.
Lilith and the Crimson Raiders are forced to flee Sanctuary, and come across Vaughn in a bandit outpost known as The Backburner. They team up to stop Hector. The Raiders come across Cassius at the site of the collapsed mine where Hector and the New Pandoran army were trapped, and upon learning that the gas is being used for evil, Cassius agrees to help make an antidote. Hector floods the facility with gas, infecting Cassius who must be killed so that the Raiders can make an antidote. Cassius’ blood is harvested and an antidote is created. The Raiders assault Sanctuary, now overgrown with plants. Hector has ingested the gas, mutating him into a monster who consumes the Vault Key and Sanctuary. Lilith has no choice but to destroy the floating city, killing Hector and scattering the Vault Key somewhere in the Pandoran desert.
Now without a base, Ellie, sister of Scooter, is tasked with building a new base of operations for the Raiders, the Sanctuary III spaceship (don’t ask what happened to Sanctuary II)
Pandora experiences a period of (relative) peace, with the corporations gone and Hector’s New Pandoran army defeated. The Crimson Raiders mostly dissolve, with the Vault Hunters going their separate ways. Maya retires to the ancestral Siren world of Athenas to train a girl who will become a new Siren, Ava, Gaige becomes a wedding planner, Kreig secludes himself in a cave to mend his mind and conflicting personalities, and Axton and Salvador become game show hosts.
The Calypso Twins begin spreading their gospel about the Great Vault over the ECHOnet, gaining a large following. They find that the bandits and psychos of Pandora are especially susceptible to their propaganda, and the various bandit clans of the planet begin to unite under them, becoming known as The Children of the Vault. The sheer number of bandits and psychos following the Twins alarms Lilith, who begins to reunite the Crimson Raiders to fight back.
7 years pass between the events of Borderlands 2 and Borderlands 3.
Borderlands 3
It is the year 2887. Lilith sends out a distress call for new Vault Hunters, attracting FL4K, Moze, Zane and Amara, a Siren, to Pandora, where they help Lilith assault a Children of the Vault base. Lilith tasks them with finding the Pandoran Vault Key that was lost following the destruction of Sanctuary. The team encounters Vaughn, who helps them recover the Key, which directs them to the ecumenopolis of Promethea. Before they can board Sanctuary III however, Lilith’s Siren powers are leached by Tyreen in an ambush. The Children of the Vault take off to Promethea, where they believe the Great Vault is located.
The Crimson Raiders follow them to Promethea where they find the planet under siege by the Maliwan Corporation, led by Katagawa Jr.. The Raiders make contact with Rhys, now CEO of the reformed Atlas, who requests their help breaking the Siege. The Raiders travel down to the surface and successfully hold off Maliwan forces, which have allied themselves with the Children of the Vault. Rhys directs the Raiders to Athenas, where part of the Promethean Vault Key is under protection of Maya and the Sages. The Crimson Raiders travel to Athenas and repel the Maliwan assault there, claiming a piece of the Promethean Vault Key and recruiting Maya and Ava.
The Raiders rejoin the fight on Promethea and manage to recover the other pieces of the Vault Key after killing Katagawa Jr. They travel to the Promethean Vault, believing it to be the Great Vault that the Twins are seeking. Inside the Vault however, they find a Vault Monster, The Rampager, and not the Great Vault. Tyreen and Troy arrive at the Vault after the Vault Hunters kill the beast, and Tyreen leaches the Rampager’s energy, revealing their plan to absorb the powers of Vault Monsters. Maya is killed while attempting to save Ava from the Calypso Twins.
The Crimson Raiders regroup on Sanctuary III. Tannis suggests that the Raiders slay the Vault Monsters before Tyreen can leach their energy. The Crimson Raiders travel to the swamp planet of Eden-6, headquarters of the Jakobs corporation. There, they meet Wainwright Jakobs, heir to the Jakobs corporation. He informs the Vault Hunters that Alistair Hammerlock, his lover, has been captured by his sister, Aurelia, who has claimed the Jakobs corporation with help of the Children of the Vault. The Vault Hunters rescue Alistair, acquire the pieces of the Eden-6 Vault Key, and confront Aurelia in Jakob’s Manor, killing her. They open the Vault hidden beneath the manor, and kill The Graveward before Tyreen can leach the monster’s power. Infuriated, she takes Tannis captive.
The Raiders pursue the Twins back to Pandora, where they rescue Tannis from bandit bosses, Pain and Terror. It is here that Tannis reveals her Siren powers to the Raiders. Troy begins the process of opening the Great Vault, activating its Vault Key, the moon of Elpis, which begins to tear Pandora apart. The Raiders assault the Children of the Vault headquarters, and kill Troy who is leaching his power from Tyreen. Upon killing him, Troy’s Siren powers, which were in turn stolen from Maya, are passed onto Ava. Tyreen escapes before the Vault Hunters are able to kill her.
The Vault Hunters are shortly contacted by Typhon DeLeon, who summons them to Nekrotafeyo. When the Vault Hunters meet the first Vault Hunter, he explains to them that Pandora is the Great Vault, and that if Tyreen wakes the Destroyer, she will be able to leach its powers and become the most powerful Siren in existence. He points the Vault Hunters to the Machine, the massive engine that sealed the Destroyer away in Pandora long ago. With the Pandoran, Promethean, Eden-6 and Nekrotafeyo Vault Keys, the Machine can be reactivated and the Destroyer can be sealed away once again. Before the Machine can be activated however, Tyreen teleports onto the planet, disabling it and mortally wounding her father, Typhon. Typhon tells the Vault Hunters not to be the last of their kind before succumbing to his injuries.
The Vault Hunters chase Tyreen back to Pandora just as she leaches the power of the Destroyer, merging with it. The Vault Hunters fight hard and eventually defeat Tyreen the Destroyer, which returns Lilith’s Siren powers. Lilith, in an effort to stop the Great Vault from being opened and destroying Pandora, sacrifices herself, flying up to Elpis and branding the moon with the firehawk symbol. Pandora, and the universe is saved.
Events leading up to Borderlands 4(?)
Following the battle, the Moxxi and the Vault Hunters travel to the Handsome Jackpot where they find Timothy Lawrence. After Hyperion collapsed, the station fell into chaos. Jack’s former court jester, Pretty Boy has gained control of the station, and is seeking Timothy’s “winning hand” access, which would allow him to take control of the Loaderbot factory deep within the station’s bowels. The Vault Hunters defeat Pretty Boy, and Moxxi agrees to go on a date with Timothy Lawrence.
Elsewhere, on the frozen world of Xylourgos Wainwright and Hammerlock prepare their wedding, planned by Gaige. It is briefly interrupted by a fanatic cult worshipping the still beating heart of a long dead Vault Monster, but it is nothing the Vault Hunters cannot deal with.
Tannis, in an effort to study the minds of psychos, begins examining Kreig’s broken mind, and helps him come to terms with what's happened to him and Maya’s death, bringing him back into the fold.
THE END
So far...
I believe this is the most comprehensive story of the Borderlands Series so far. If I missed anything or got anything wrong, please correct me in the comments! Thanks for reading everyone!
submitted by Moldeyawsome12 to Borderlands [link] [comments]

The Ultimate Parlay: DraftKings ($DKNG)

The Ultimate Parlay: DraftKings ($DKNG)
Here on a Sunday night to give you autists some time to cross-check my info, start your RH instant deposit, and let your wife's bf know you're coming back with a vengeance. Here's an in-depth analysis on DraftKings and how to maximize profits over the foreseeable future to squeeze this for every tendie we can. Now that many states face revenue shortfalls due to the coronavirus pandemic and wider budget deficits, there needs to be a push to fill that gap and nothing is better positioned than sports betting.
As you all know, $DKNG came to market through a SPAC merging with Diamond Eagle back in April, at the worst of the pandemic when live sports were dead and there was more uncertainty than ever for what was to come. Jason Robins, Draft Kings CEO, has balls of steel and knew that they needed to get to market quickly for a sports betting run-up the likes of which we've never seen. Sports are now on their way back, with a huge amount of positive catalysts coming up in the next few months to skyrocket this stock to the moon and beyond.

Management

I want to clarify that a large amount of my conviction from this play comes from the incredible management team leading the company. CEO Jason Robins is a stand-up guy and has led the company through a huge amount of scrutiny since its founding in 2012. He comes from a data analytics background which could not be a better fit for the sports betting business. He prioritizes the high speed data that fuels the DraftKings platform as its most valuable asset and speaks often on the commitment his team has to ethical values and encouraging a trustworthy environment for its users to gamble their paychecks on the DraftKings platform.
I've linked a great interview to get to know the CEO and give further insight into DraftKing's plans moving forward below and highly recommend anyone going in on this play give it a quick watch. Jason is optimistic about the future of state's legalizing mobile sports betting moving forward and says they will continue to invest boatloads of money into customer acquisition costs through TV ads and billboards on a state-by-state basis. Link: https://youtu.be/2OVFB9piEC0
Any of you who have come across DraftKings commercials, YouTube ads, billboards, know that their marketing is on point. This is a great play because DraftKing's expansion has occurred thus far on a state-by-state basis. This means that there's a large part of the nation (actually the majority) that is still ignorant to the sports betting wave that is coming in 2021. DraftKings is positioned extremely well to lead the way into the ~25 states still waiting to pass the bill.

Legislation

The fact that the top 4 states in the country still have not legalized online sports betting presents a HUGE opportunity to ride this wave with little downside risk. Sports have already gone through the worst-case scenario during COVID shutdowns and survived—now we’ve got a great amount of positive catalysts coming up (NBA season, March madness, Super Bowl, etc.) that the general population is begging for some action on, paired with more money in their pocket from significantly less entertainment costs since the pandemic started.
The Wuhan Virus gave DraftKings a shot in the arm to streamline its way into most (if not all) of the remaining state's ballots during Q1 and Q2 due to the huge cut in tax revenues that the lockdowns caused across the country. Governor Cuomo of New York released a statement last week stating he is now considering the passing of mobile sports betting in order to raise the state's tax revenue during a time where Congress completely skipped them over in terms of providing aid through the stimmy. New York is a huge catalyst moving forward. In my opinion, this is a make or break for how things look for DraftKings moving forward, and will largely influence how other states react. Mobile sports betting scares states as it is new and so accessible, but if you do research into the Powerball and other loterry companies, it just took a push in the right direction for states to realize how much money they are leaving on the table by not participating in these emerging markets. Sports betting has already benefited the 9 states which passed the bill (NJ leading the way) and has NY as well as every other governor, feeling major FOMO.
Current states where online (mobile) sports betting laws have passed:
  • New Jersey
  • West Virginia
  • Indiana
  • Pennsylvania
  • New Hampshire
  • Iowa
  • Colorado
  • Illinois
  • Tennessee
Some of the reported revenues from sports betting:
New Jersey: $931.6 million
Pennsylvania: $491.9 million
Illinois: $434 million
Indiana: $250.8 million
Colorado: $231.2 million

On May 14, 2018, the United States Supreme Court found the Professional and Amateur Sports Protection Act (PASPA), the federal law prohibiting states from authorizing sports betting, to be unconstitutional. It is now up to individual states to decide if they want to authorize and regulate sports betting in their state. Congress can also take action on the authorization and regulation of sports betting but has so far left it up to individual states.
As you can see, states are cashing out on the mobile sports betting wave, with New Jersey leading the way and making a large part of that revenue from NY residents crossing state lines to get their gambling fix in. Gov. Cuomo has been opposed to legalizing sports betting in the past, calling it "a violation of the constitution"...buut that was before covid lockdowns and his state was drowning up to their neck in debt.
DraftKings management issued extremely bullish guidance without even taking into account new states passing legislation. This is one of the things that I love about CEO Jason Robins that stood out to me in the hours of interviews/articles I’ve looked over. This man is the pinnacle of underpromising and over delivering. The staff at Draft Kings are extremely customer centric and focused on strong ethics to help them provide a platform for sports aficionados to enhance their viewing experience.

Data-Driven/Proprietary Tech Stack (the MOAT)

Legislation aside, the other huge catalyst is DraftKing's unique approach to owning its own data and proprietary tech stack. I believe that this will be where DKNG separates itself from the competition that is rushing to this space and will give it the upper hand in acquiring, and retaining, a large percentage of new users across opening states.
From investor presentation: "Upon close of the business combination, DraftKings will become the only vertically-integrated pure-play sports betting and online gaming company based in the United States. Through the business combination, DraftKings expects to realize synergies by transitioning its risk and trading sports betting platform to SBTech’s, instead of relying on a third-party platform. In addition to reducing costs, DraftKings will control its backend system and product roadmap, differentiating the company from other U.S. operators and giving it the ability to tailor its sports betting product to U.S. sports and users."
"SBTech is a global leader in omni-channel sports betting and gaming, with more than 1,200 employees in 10 offices worldwide. Since 2007, the group has developed the industry’s most powerful online sports betting and casino platform, serving licensees in more than 15 regulated territories. SBTech’s clients include many of the world’s premier betting and gaming operators, state lotteries, land-based casinos, horse racing companies, and iGaming start-ups. The group supplies highly flexible betting and gaming solutions to clients looking for exceptional configurability and the quickest route to market, complemented by proven business intelligence and reporting capabilities. The SBTech offering includes its seamless sportsbook, Chameleon360 iGaming platform, managed services, on-property sportsbook and omni-channel solutions that provide players with constant access to sports and casino products across all online, mobile and retail channels. Supported by unrivaled expertise in trading and risk management, acquisition and CRM, and the highest standards of regulatory compliance, SBTech’s partners consistently achieve rapid growth, enhanced brand loyalty and record revenues."
DraftKings prioritized OWNING their own backend technology via this merger with SBTech, making them the first, and only company in this space to own their risk and trading platform. This gives DraftKings a huge edge to the rest of the market. It forked up the cash to keep everything in house not only to provide a better customer experience, but also to widen the moat against competitors as new states come onboard. The key here is to clarify that DraftKings and SBTech combined to be the only player in the market with 100% vertical integration and control of their own backend. Jason Robins and the rest of the management team are placing their efforts on having the best technology and the best product and really going all in on owning the U.S. landscape opening up, with as little need for cross-platform interaction as possible.
This acquisition of SBTech was a complete game changer because it allowed them to be independent from paying revenue share to a third-party for betting lines and risk management services.
Clarification: no other sports betting/fantasy sports/casino company currently has 100% vertical integration on the level that DraftKings has established.

iGaming Boom

This is where the market is missing the mark. Take the time to read over analyst reports, news articles, and interviews and you'll quickly notice 99% of the general market is completely glazing over DraftKing's iGaming sector. This industry has been a CA$H COW in Europe for awhile now, and is only getting started in the United States. Out of the companies that occupy this space, DraftKings is the only one to create one synergistic platform for Fantasy sports/Sportsbook/iGaming. This will be a huge value proposition that will ultimately rocket DraftKings to the top of the gaming market and solidify it as THE gaming powerhouse moving forward.

The infrastructure driving DraftKing's products and Tech (all in one platform)
Anyone that's watched the run of Skillz and the hype pushing PaySafe, knows how much anticipation there is for iGaming to become the new norm in the world of gambling. DraftKings has emerged as the market leader in each state they've launched in, and continue to gain more and more market share. Once new users get introduced to their platform, the cross-selling opportunity is limitless and creates an extremely sticky customer acquisition cycle.
Competitors like Penn and MGM are dinosaurs in this space and have been playing catch-up to DraftKings since 2012. The new age of gamblers don't want to drive to a physical casino location or buy a home desktop to gamble. Everything will be mobile and run in real-time. DraftKings has been building an incredible live-sports ecosystem (first to market) and innovates the possibilities of what you can bet on a daily basis. Just download the app for yourself and do some exploring. I believe this is going to boom in the TikTok/millennial crowd as more states start to hop onboard.

2021 Projections

Pulled from the investor presentation, $DKNG has smashed every one of their 2020 assumptions listed below. For any stats guys out there, I would love to see some models at how much of this market is still up for grabs. DraftKings has positioned themselves to be at the head of this movement, and I believe that 2021 will be the year we really see them take off into triple digits share prices.
The catalysts are there, and the market is ripe for the taking. Their projections are extremely conservative and management lets the numbers do the talking. In my opinion, this is a bet on the management putting the dots together to EXECUTE as state legislation starts to go their way, once NY happens this shift will occur rapidly.

https://www.sec.gov/Archives/edgadata/1772757/000110465920032214/tm2012476d1_425.htm
The management is incredible and truly displays a vision for wanting to prop up shareholder value in the long-term through valuable data, a fully integrated platform, and aggressive customer acquisition to take control of this market as states realize the economic deficits which they are facing going into a new year. This along with the unprecedented hype that is going to be involved with sports events this year, will skyrocket DraftKings to new heights.
This is not a bet on sports betting alone, it is a play on a data-heavy and analytically driven behemoth, with strategic partnerships (league, team, and celebrity partnerships) and one of the most aggressive marketing strategies I have ever laid eyes on. The stock soared earlier this years upon news of the Michael Jordan partnership (https://www.cnn.com/2020/09/02/investing/draftkings-michael-jordan-deal/index.html) and there is many, many more big moves in the pipeline.

Conclusion

Long-term I am extremely bullish on people wanting risk to make up a daily part of their lives. The psychology of sports betting resembles that of the lottery and is becoming a must-have for people to have the choice to place bets from the convenience of their mobile phones. We are moving into a future where if risk and leverage are not involved, people will have little interest in dedicating their time to things. This shift can be seen with the boom in retail options trading (shoutout wsb gang) and will have a similar effect in sports, iGaming, and random prop bets/surveys that Draft Kings is innovating heavily in. This is not to mention the infrastructure that DKNG is continuing to build out to rival that of Europe in terms of live sports betting (which makes up three quarters of revenue for online sports books in the UK) and expanding their horizons to lesser betted on sports such as tennis, golf, soccer, etc.
If you've gotten this far, congrats you're just a few steps away from striking gold. Any feedback, comments, rebuttals, bear scenarios, etc. please comment. Good luck.

Positions

$70c 1/21/22
$90c 1/20/23
🚀🚀🚀 Bet at your own risk 🚀🚀🚀

Tl;dr

DraftKings has state legislation action coming, incredible management, is data-driven, is vertically integrated/owns its tech stack, has exposure to the full range of new world gaming (Fantasy/Sportsbook/iGaming), and is ahead of its competition forming league, team, and celebrity partnerships.
$70c 1/21/22
$90c 1/20/23

Sources (do your own DD dumbass)

https://youtu.be/2OVFB9piEC0
https://www.legalsportsreport.com/42835/draftkings-kambi-2021/
https://sportsbook.draftkings.com/help/sports-betting/where-is-sports-betting-legal?_ga=2.2847858.331721966.1608603855-1177209388.1608603855
https://www.legalsportsreport.com/46711/the-week-in-sports-betting-dec-21/
https://www.aol.com/news/why-draftkings-flutter-trading-lower-201654511.html
submitted by omertaproject to wallstreetbets [link] [comments]

Stories from 12 years of Casino Industry

I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
  1. From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
EDIT:
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
EDIT:
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .

9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
submitted by viodox0259 to TalesFromTheFrontDesk [link] [comments]

NBA Owners' net worth (Dan Gilbert's net worth rose from $7.5 billion to $45.3 billion this year)

...After his company went public. I had to include that in the title. Maybe now he won't be such a cheap bastard with his GMs. I had no idea Gilbert was now the second richest owner in the league.
Which made me wonder what other owners are worth (the title of this post was almost "why is Tilman Fertitta such a cheap bastard while Joe Lacob spends money like he thinks the shit's gonna rot?").
Which brings us to this handy Forbes list from March:
1. Steve Ballmer (Los Angeles Clippers): $51.4 billion
Ballmer scored a huge win this week for his dream of building a new arena. He bought the Forum for $400 million from the Madison Square Garden Company, which tried to block a new Clippers arena near the Forum in Inglewood, California.
2. Philip Anschutz (Los Angeles Lakers): $11.2 billion
Anschutz owns one-third of the Lakers, plus the arena in which they play, the Staples Center, in addition to the NHL’s Kings. \For those wondering, it's hard to find a reliable source on Jeanie's net worth but according to unreliable sources it's in the ballpark of $500 million*
3. Stanley Kroenke (Denver Nuggets): $10 billion
The real estate and sports mogul owns teams in the NBA, the NHL, the NFL, MLS and the Premier League.
4. Joseph Tsai (Brooklyn Nets): $9.9 billion
The cofounder of Alibaba Group completed his purchase of the Nets last year for $2.3 billion and bought the Barclays Center for an additional $1 billion.
5. Robert Pera (Memphis Grizzlies): $7.1 billion
Pera owns nearly three-quarters of wireless equipment maker Ubiquiti Networks. He was the lead investor in the Grizzlies purchase in 2012.
6. Daniel Gilbert (Cleveland Cavaliers): $6.2 billion
Gilbert made his first fortune from Quicken Loans, the largest online mortgage lender, which he cofounded in 1985 at 22 years old.*List is from March, before the IPO
7. Tom Gores (Detroit Pistons): $5.7 billion
Gores and his brother Alec are both private equity billionaires. The Pistons opened a new $90 million headquarters and training facility in September.
8. Micky Arison (Miami Heat): $5.3 billion
Arison’s net worth plummeted 33% over the past six weeks with the collapse in the stock price of Carnival Corp. The world’s largest cruise ship operator was founded by Arison’s father in 1972.
9. Tilman Fertitta (Houston Rockets): $4.4 billion
Fertitta furloughed roughly 40,000 employees at his casino and restaurant empire to curb the economic impact caused by coronavirus-induced shutdowns. His fortune is derived from his ownership of the Golden Nugget Casinos and Landry’s, a Texas-based restaurant and entertainment company.
10. Mark Cuban (Dallas Mavericks): $4.3 billion
Cuban was one of the first sports team owners to commit to paying hourly arena workers for games missed during the coronavirus crisis. He’s invested more than $20 million as a “shark” on ABC’s popular Shark Tank show.
11. Joshua Harris (Philadelphia 76ers): $3.7 billion
Harris cofounded private equity powerhouse Apollo Global Management in 1990 with fellow billionaires Leon Black and Marc Rowan. He remains a managing director there.
12. Gayle Benson (New Orleans Pelicans): $3.2 billion
Benson inherited the Pelicans and the NFL’s Saints when her husband, Tom, died in 2018.
13. Glen Taylor (Minnesota Timberwolves): $2.8 billion
His printing firm, Taylor Corp., generates more than $2 billion in revenue annually. Taylor also owns stakes in Minnesota’s MLS and WNBA teams.
14. Herb Simon (Indiana Pacers): $2.6 billion
The real estate mogul bought the Pacers with his since-deceased brother, Melvin, in 1983, for $10.5 million. Simon Property Group is one of the world’s largest real estate investment trusts, with 206 properties in the U.S.
15. Antony Ressler (Atlanta Hawks): $2.4 billion
Ressler cofounded private equity firm Ares Management in 1997. He owns a small piece of the Milwaukee Brewers, in addition to his controlling stake in the Hawks.
16. Michael Jordan (Charlotte Hornets): $2.1 billion
The NBA’s GOAT sold a minority stake in the Hornets in September in a deal that valued the team at $1.5 billion. Nike pays Jordan more than $100 million annuallybased on growing sales for the company’s Jordan Brand.
17. Marc Lasry (Milwaukee Bucks): $1.8 billion
Lasry, a hedge fund titan, joined Wes Edens to buy the Bucks in 2014 for $550 million. He was born in Morocco and moved to the U.S. at age 7 with his family.
18. Gail Miller (Utah Jazz): $1.7 billion
Miller transferred ownership of the Jazz in 2017 to a family legacy trust to deter her heirs from selling or moving the team. Gail and her since-deceased husband, Larry, bought the team for $22 million in 1986.
19. Jerry Reinsdorf (Chicago Bulls): $1.5 billion
Reinsdorf led a group of investors who bought a controlling stake in the Bulls for $9.2 million in 1985. Good timing. It was one year after the team drafted Michael Jordan, who led the Bulls to six NBA titles. The team is now worth $3.2 billion.
20. Theodore Leonsis (Washington Wizards): $1.4 billion
Leonsis initially built his fortune as a senior executive at AOL, before investing in sports teams like the Wizards and the NHL’s Capitals.
*Not included on the list but googled for your edification:
DeVos Family (Magic): $5.4 billion
James Dolan (Knicks): $2 billion
Joe Lacob (Warriors): $1.2 billion
Vivek Randive (Kings): $700 million
Robert Sarver (Suns): $400 million
Jody Allen (Trail Blazers): The sister of Microsoft cofounder, Paul G. Allen, took control of the team after his death. At the time her brother was worth $20 billion though he intended to give most of his fortune away...
Boston Basketball Partners LLC (Celtics): An American local private investment group formed to purchase the Boston Celtics
Maple Leaf Sports & Entertainment (Raptors): The Raptors are a subsidiary of MLSE
The Professional Basketball Club, LLC (Thunder): A group of OKC businessmen "who represent a wide variety of local and national business interests" owns the Thunder
Spurs Sports & Entertainment LLC (Spurs): An American sports & entertainment organization, based in San Antonio, Texas owns the San Antonio Spurs
submitted by whoriasteinem to nba [link] [comments]

From FUT 13 straight to FUT 21, what changed?

This year I started playing Fifa again. My last fut experience was FUT 13, I’ll say here what I think changed and didn’t, what is positive or not.
1) Meta players impact
As far as I remember, meta players in FUT 13 was not as impactful as meta players are now. Of course we had also players that were OP (like David Luiz Ogbonna Wellington...) but I feel like the gap was not as important as actual meta players. The defense Mendy Varane Gomez Walker is used by almost everybody I’m going against. I remember more versatility because even if some players where OP, the gap was not as huge as today. This result in more versatility. Nowadays I feel like playing the same 8 players every games. I think this is a negative change that affect the happiness of playing.
2) Rewards / Promo
This is a huge positive change. Back in FUT 13, rewards didn’t exist. Neither was WL. To get enough money to play players you liked would take you so much time and games. There was no pack rewards. I didn’t open a single pack in FUT 13 as I don’t put money in the game. Now in FUT 21 you have rewards, packs to open, and this every week. It’s a great addition and I could build me team of non meta players really quickly. The only thing I think could improve is the time you need to spend in the game to get those rewards, 30 games every week-end, Squad Battles games that are boring and take too much time. But this is a huge positive change and there are actually lot of versatility, WL, Rivals, Squad Battle, Friendlies. That’s a huge W, and rewards are good even if the time required is a bit too much. The downside is that there are so many promo cards that are so powerful to make your cards weaker to keep you grinding. Promos can be good, not when the sole purpose is to make your cards irrelevant and make you splash money to get better cards.
3) Untradable cards - SBC
This is a neutral change. Their addition in the game is a great thing for players who just want to play with any good players. Pros : you get double rewards. Cons : you’re limited to players you get and SBC EA choose to give us. If you’re a player that just want to play with any good players, this is a good thing, just open untradable and play with the best players you get out of it, splash the rest in SBC to try to get even better players -> repeat. For players that want specific players (like me) it’s not that great as it locks you into SBC and players you pick. That’s why I recommend choosing tradable rewards of you want specific players. SBC are really cool and a great thing as this makes players you get in packs keep some of their value throughout the year. The only negative point is when the rewards are untradable (for SBC I understand, but for packs you get from objectives it’s not that great). Positive thing.
4) Gameplay (skill moves)
The gameplay changed a lot but one thing didn’t, how Pace is important. This will probably last forever. The gameplay improved a lot, positively, except for one huge negative thing : skill moves. Skill moves where already a thing back in FUT 13, but it wasn’t OP, it was great. Nowadays, roll balls and step overs are too game defining and are overused. Andres Verjgang for exemple is doing them at every single touch, either ball rolls, either step overs. And this is really bad because it makes the game completely unreal. In real life, you don’t make ball rolls and step overs every time you touch the ball, and this shouldn’t be a thing either in FIFA, it’s like salt, without it it’s tasteless, but with too much it’s inedible.
5) Hidden casinos
This is something that didn’t change and is a huge L. This game is a casinos when you want to put money into. And this is really bad. No control about packs odds, thousands of money can be put into the game without having the best cards out of packs, etc. This is something really important that EA needs to address, even more when you’re client are vastly youngster (12 - 22 Years old). Casinos are forbidden for them for a reasons addictiveness is a thing that’s real and shouldn’t be hidden in games that are meant to be fun. If you go to a casinos, you know where you’re putting you foot in, when your mums buys you fifa when your 14, you don’t (neither she does).
6) Objectives and season pas
Good content that were added on, makes the game less boring.
7) A feeling that it’s more about the money than the game
When playing to other games, even if money is involved, it doesn’t feel as if the only reasons they made the game was to take money from you. You can feel that they are passionate about it. Don’t take me wrong, trying to make money isn’t a problem. But with EA, it feels like they aren’t playing their own game, because some things are so infuriating that it’s not good. I would gladly put some money into the game if I felt that they were passionate and they tried to make the game better for their player base. But that’s not how it is with FIFA. It’s seems like every move they are doing is to make you spend money one way or another. And that’s a huge L.
In conclusion, a lot of things improved the game, but EA’s will to take all of our money is still present and won’t change. I wish this licence was bought by a better company that cares about the actual game and only about the money it makes would be great.
What’s your opinion about all these? I have probably forgotten things, what can you add? Feel free to comment and thanks for reading.
submitted by RMeliodas19 to FIFA [link] [comments]

On the subject of "Cut content" and content to come. + Some DLC/Expansion

On the subject of
In terms of some of the things I see on this sub (this post been shared a couple of places, but I do believe this sub aherds to a different ethic) try to take a (GIGANTIC) step back and think before you toss blind hate. This is meant to contribute.
If you see things missing in the list of missing content on ether cut content part of this post: that's you want in there, il add them in edit. Please quote a source then first, and I will add it to the list.
First... some mythbusting
"OMG THEY GETTING SUED" if you read into the lawyer companies in lead of this, you will quickly see its a money grab. F.ex of their "invitation" to any investors, they say " if you have more than 100 000 invested, contact us. " Or else they don't bother. That should tell you all you need to know about that
"ITS BUGGY AND UNPLAYABLE!" : many games has released in worse state than this, but few of those got a several hotfixes within days of release who stabilised the game. Its weaker on the core consoles launch editions, but it works. And SOME people are having problems. But not everyone.
"BUT THE MEDIA SAY..." and the media needs you to click their articles, when they say "game is broken" people get curious, your opinion is not your own all the sudden, its based on a belief the media always tells the truth. And in serious cases, like the recent events in Washington, they aim to tell stories of truth. Gaming journalism is a bit different. While many do their jobs in a correct manor (please see kotaku before its demise ) Most are based on clickbaiting, you start commenting on facebook post, oand you bring attention to it because you do not agree with a ridiculous title of an article, you already gone into their trap. Do not assume gaming journalism is stable. Its run as clickbait design at 90% of its cases. And its rumor mill central. Perspective and a healthy individuality and respect is IMPORTANT. Adhere to an opinion formed by your own thoughts, not someone else's. Base it on facts not a herd mentality to be part of the herd.
"They removed features!!!" No. If you are not part of the developer team, there is NO way you can be aware how the game was designed and worked on. here is some of the items "removed" and some OPINIONS on that, something everyone need to have, not sit there tossing hate because the game did not meet your specific design you imagined. Also remember they have said several times the game is subject to change. And this was said multiple times.
- Dual Wielding : This was without a doubt hard to implement, without making you overpowered, you have guns in this game you can construct your attributes around, having the added effects per weapon split on 2 weapons, would break the games balance and challenge. Also its not essential, a easy and logical cut.
- Wall running : This probably did not find its logical place, as f.ex it is not meant to be call of duty; they want to keep you more grounded and not have you move around to illogical, (dodge thing is a great feature instead of this) also it serves no longer purpose unless you have skills to reflect it. Level design also does not give this skill any place to be used a lot.
- Jackie cut content : As much I understand; they base this on the cutscenes. If there is an actual source or older gameplay saying it was more, the following still applies : Players spend on average over 10-15 HOURS in prologue. Where they build up a knowledge and friendship with Jackie and the world. learning its basic steps and getting to explore a whole district. Good idea. But to expand on that for 20-30 hours. before even hitting act 1, would destroy the immersion more. You will be TO invested in Jackie, and people would be angry and tossing salt on boards about why they killed him after spending so much time with him.
- Animations and cut scenes : This is one of those I do not have any information about, I feel it's more about the story design. f.ex the scene in the early gameplay where you wake up and find a sexual partner leaving the apartment. Or other stuff for immersion like small scenes like this. The "morning after" scene I do 100 % assume is because the players need to establish their own sexuality, and since its in focus they don't want to force anything over you. I do however miss more animations, but this game has GREAT cutscenes and this is nothing major.
- Train stations and subway : This might been pushed down the line for production, working on the city, its incredible large amount of quests, activities ,voice work, syncing, music and the incredible graphics and bugs. At some point they realised it could ether be added later or that they have problems putting the player into it without problems. Also it might been slow for players, not everyone (#gtakids) would like to fast travel.... in a slow manor... (like really.... fast travel needs to be fast)
- No hair dressecosmetic changes after start : I do believe this one was in there, but with the sexuality and transgender options; they might want to track how the crowd reacts to some of the options. I imagine they want to work towards having this as a free DLC pack shortly down the road. Not having a hairdresser alone seems weird tough, but it might just got pushed down the line to be its own pack complete release like Witcher did.
- Apartments, I seen people say you were supposed to own multiple apartments, but if the homes don't serve a bigger focus, and there is no cosmetic options present to make the home look good or interact more with (say a garage, with the possibility to customise your car, add items to apartment with actual purpose (say for training, shooting range, and so on) These items are logical to add later, as they serve no direct disruption to launch window of game. They are things i really hope do get added, and of course I understand with the bugs and problems during launch that this was not a priority. On a side note. you do get several homes in the games, but not maybe as you imagine them to be acquired. Will not spoil this.
And by all means, contribute with constructive responses. I would love to add ideas to this list also. Share what you think can be added to the game in a realistic manor. Here are some of my thoughts :
Generated quests and activities, based on voice work already present. Police, Hits and other activites who are simple but returns and are good way to even fill the world more up.
There is no secret, but no "failed" status that this game needs more activities. racing, gambling, and so on. some of these elements I expect. Racing is a thing in the game. But I have actually (even after 200 hours +++ ingame) not done this questline, but I do not think its repeatable after the quest (?), and it's apparently not challenging. So that could be expanded on. I expect gambling to be arriving without a doubt in the casino DLC, as if people are not aware there is a unfinished and closed off area in the game of a casino that serves as a probably and quite guaranteed DLC in the future, or why would they have the area present and not just have nothing there. Image (watermarked for stealing) is below. Concept art from CDPR
Roleplaying jobs reflecting careers for f.ex : Corp, trauma, nomad and police. Mostly referring to the generated quests mentioned above in design.
While I wont say what the endings are; some did not enjoy it. I would love some small continuation. But then I realise, what if that is one of he awesome expansions comings.
Boats.....
More cats, I want to be the crazy cat lady at floor 89.
Meaningful items or more memorabilia from the adventure to add to the apartment,
Arcade machines ( probably also coming)
And lastly... remember... Online is coming. We have a hell of a lot of constructive response to give to the developers. Show them what you want, not a soulless hate.
Comment adds:
Jaomaldito : To me the only thing I was expecting alot before the game came out was the implants, you see so many cool npcs with cybernetic arms and legs, you see those in the previews and I was like: "I cant wait to make my merc look more like a machine than human".

------------------------------
And as said before :
You can report any and all bugs here, help the developers bringing the most repeating problems up into prioritising here = https://support.cdprojektred.com/en/
You also have the official forums; who supply known issues, solutions and information in their different subjects both technical and ingame . https://forums.cdprojektred.com/
Here is the concept art next to the area outside the town. No reason to have this present, unless there is a plan for it in the future.

https://preview.redd.it/c4rvtuc5r2a61.jpg?width=822&format=pjpg&auto=webp&s=112206a9e05659f81a27ab0fce3ac31bf0625b22
submitted by Elio8Twitch to LowSodiumCyberpunk [link] [comments]

Why NY and not just NYC would be a unique, interesting, and fun FO5 setting

To start, this should be a single player game. If Bethesda/Obsidian/MS can make it so I can play with 1 or 2 friends, I want that but understand it's not that simple.
So why it should be picked:
First, NY has an amazing history when it comes to Pre-Revolution, Revolution, the Civil War, and beyond. Major events like the battle at Saratoga (which is considered the turning point of the Revolution), the 1980 Miracle on Ice, and Woodstock (along with a whole lot more) all took place in upstate NY. So the rich history of the area is ripe for pro American stylizing and propaganda that gives FO it's unique take on American Atom-punk.
That along with more modern history of things like the Native Americans (The Oneidas) actually taking back their land and forming their own sovereign nation (basically they have their own gov. Pay no state taxes, and self govern with police, fire, and allow gambling which NY does not). So their modern government would not only be some great lore, but I honestly believe could be a basis for the main quest line. Things like their unique tribal leadership, philosophy, and gambling (hello 10 luck) could bring a very grey area to fallout that was kind of missed in FO3 + 4. Plus their mythology would make for a great weird scene that fallout has at least 1 of every game.
Also, for those who don't know, upstate NY is very country with major cities pocketed about. (Utica, Albany, Syracuse, etc). So if you liked NV style of wandering the wastes, or 3s style of city wandering, we've got both. Also, we've got two mountains areas, one in the Adirondacks and the Catskills are the other.
That said, one of the most important parts of fallout are the locations. Where can we go? For that I have a list:
Major locations:
Lake Placid Winter Olympics training facility - the winter olympics world be held in 2078 and if they still exist by then and to play into the game, LP could be the location of those games. Again, the miracle on ice where American Amateurs bested the Communist Russian Pros, was held there. The "Better dead than Red" sentiment would be full force. Not to mention one of a few great locations for a possible vault (80, in this case to house winter olympians). Plus, the weapons could be cool too. Hockey sticks, hockey skate blades on gloves, a goalie mask for armor, you name it.
Cooperstown Baseball HOF - Now when you think Americana, Baseball is one of your first thoughts, don't lie. Cooperstown is baseball central and very pretty. Another great place for pro-american styles and fun gear like baseball base mines, softball helmets (because fuck you "A League of Their Own" style pro-baseball league in FO sounds awesome), and of course bats and baseball grenades. Also a baseball Vault (Vault 4, 5, 7, or 9). Not my idea, but in this vault, there's 32 teams of mens and 32 teams of womens baseball (or coed teams, idk), all of whom are pro players. Vault tec test is simple, winner gets food and drinks, loser gets steroid infused food and drink (but they don't know it has steroids obviously). The idea is, test how good at baseball people can be if given monster amounts of steroids for generations. I'll make a separate post about this in detail if desired.
Canastota Boxing HOF - Another unique area for America. Canastota is pretty boring and empty, but for those of you old enough to remember Rocky when it came out, it basically revived Boxing as a major sport and also had a moment where America bested the Red Menace (Rocky IV). Maybe a spot for a vault or to learn unique unarmed moves. Pugilism Illustrated anyone?
Albany - NYs capital and an easy big city area along the Hudson. A great location for corporate greed, governmental corruption, and side quests. Can't say it'll be the focal point of the game since its very near the eastern border of it, but a good location for exploring and lore.
Buffalo/Niagara Falls - Ya ever gone over the falls in a barrel? Do ya want to? I think using Niagara Falls (which has an American and Canadian side, Canadas is the U-shaped famous one) as Fallouts first "Non-American" location would be fun. First, the falls are beautiful and are a major source of hydroelectric power. Second, in FO, America annexed canada, so it's technically still America! Third, right across the "border" are casinos! More gambling! Third and a half, it's another big city and buffalo is where the buffalo wing was invented (God bless buffalo wings). Besides the cool lore opportunity about the annexation and the city location, the falls could be a major location for the story if the main conflict was about powering the area, similar to NV.
Syracuse - NYs (literal) center city. The Salt City as it was formally known is a big city with some great old and new style. Again, not much about the city to say, but a great opportunity for corporate BS. The main attraction would be the Syracuse Dome (formerly the Carrier Dome). Due to its location and style, it's perfect as a central trading hub for the major cities and people. Think of Great Green Jewel style, people living, bars, shops, etc. BUT the really interesting part is what's right next to the Dome. SUNY ESF (Environmental Science and Forestry). This college is special because (A. I went there) it has very unique programs and with some future tech thrown in, could be a great location for a Fallout 3 Harold or NV vault 22-esq quest. The college already does experiments with major chemicals, evolution (FEV anyone?) and breeding plants for unique purposes. Again, I have a really cool idea for this area, but that can be a different post. Fun fact, ESF is actually working to bring back the North America Chestnut that went (nearly) extinct! Also, some asshole releases the fruit flies the genetics lab work with every year and it sucks.
NYC (Empire, 9/11 memorial, Statue of Liberty) - Yeah yeah, you can't have NY without the City, but frankly there's so much here to explore and deal with, I'd leave it to the pros to really do it justice.
Turning Stone Casino - Gambling, a hotel/restaurants like in NV, and a good spot for the main quest line.
Fort Stanwix - A real revolutionary war fort. HQ or major area for raiders. Safe, well protected and with plenty of history.
Fort Drum and Griffis Air Force Base: Two major bases that could be packed with guns, nukes, and power armor. Heavily guarded by turrets, robots, and security gates.
Main Quest:
Without too much detail, I figure your character will be hired to figure out the future of NY.
You'll be brought to the Turning Stone which is currently the HQ of the Oneida tribe. Your job would be to either work with the other tribes in the former Iroquois Confederation (Seneca, Cayuga, Onondaga, Oneida, Mohawk, and Tuscarora [added later]). (Quick note: in my AU, some time after the bombs fell, the IC came to power because of their knowledge of living off the land and attempted to rebuild society. After some time rebuilding and establishing a post-war society, the tribes do the thing all humans do and bicker. Around 2200 the IC broke apart but the tribes retained power in their areas. They fight, trade, yadda yadda but no one is in control of everything.
Throughout your quest, it turns out that what is holding everyone back is a lack of power for things like lights and running water. Your job will be to determine where to get that power (Nuclear power plant in Oswego or the falls in Niagara?) And where to give it (one tribe? A few? Or all?). But that's not all, the tribes can't decide who should be in charge. One tribe wants to remain independent, don't help the outsiders and rebuild society in their image within NY, another wants to help others but would need to sacrifice their own people's safety and seclusion. Maybe another wants to be imperialist and expand their borders throughout America through way of force and fear while another agrees with taking land but wants it done through offers of protection for taxes. And each tribe has its own opinion on bringing the IC back together, staying separate, or taking over the tribes for themselves.
It's up to you character to decide who to help. Do you work hard to try and bring all tribes together under one banner or choose a side and execute their will as a paid mercenary/ambassador?
Other choices would be chaos by siding with raiders, or maybe a BOS path to take out all the tribes, idk, haven't thought it all out. Again, not a writer.
Mechanics:
So personally, I like the idea that if you choose to go with a single faction, there would a battle/war mechanic where you and an army (or alone if you really wanna try) take over and lay claim to areas similar to Nuka World where you fly the gangs flag. Nothing complicated, normal fallout fights, don't die and kill the leadehis troops to win.
Karma is back. You will garner good or bad rep with each tribe depending on what you do. I'd like an armor system like in NV but I can live without it.
There is an ending. Once you beat the game you can continue doing side quests for armoexperience/ammo but only for the tribes left in power. Occasional rebellions will rise up as random events that need to be put down.
Settlements are limited. Like skyrim, but a plot and build. No need to build one everywhere and you don't even need to do it if you don't want to.
Radio host? Gimme a Mr. New Vegas type guy. I don't want an eccentric 3-dog, I want a smoothed voiced person wishing me lady like luck.
Also, smarter AI.
Otherwise, typical FO mechanics. Weapons degrade, can upgrade weapons and armor, etc.
Main problems with NY:
No real borders to the south. Invisible walls would like be necessary which is stupid. Same to the East, but the Hudson could theoretically be used as a border if you put crazy strong mirelurks or something to kill the player if they tried to cross (or more invisible walls)
Don't want to disrespect the tribes. This is an issue with using each tribe as a possible faction. You're bound to piss off or disrespect one. So it'll be a task to make sure it's as limited as possible.
What to do with the city? It's a huge area that can be used for so much, but as a part of NY it's actually pretty seperated. It's a commercial hub now, but there's nothing there that would really be a reason to go down there. So do you make it one or do we just make it a glowing sea type area that's completely decimated from the bombs? That's my personal choice honestly, but it's a tough one to please as many as possible.
Conclusion: NY is rad.
I'll be taking questions as long as they do not involve Canadian trivia. Thank you.
submitted by Tykuhn42 to Fallout [link] [comments]

Winter Wonderland HUT Guide - for Beginners!

It’s Coooolin ! Hey there!
Are you new to HUT? About to fire it up for the first time? Here’s a guide for you! ... and tips at the verrryyyy end!!

Knowing the Menus

There’s a bunch of things to do in HUT under different categories they are ...
• HUT Central
• Solo Play
• Online
• Auction House - sets
• Team
Each of these have various things underneath them, so let’s talk about them.
HUT CENTRAL
First off we have a scroll-through menu on what new content is out.
New content; packs, and players gets released every week day at 5pm EST , unless it’s a Holiday - then we’ll get the content a day earlier.
You will see when the content is out of packs by the timer and the date on the banner shown - Winterinternational Players released Monday were a week long to pull.
We will see new events come into HUT bi-weekly. This event ends soon, so we will see a new Event next Friday at 5pm EST.
Team of the Weeks are Wednesdays at 5pm EST. Available for the Week.
HUT RUSH
What else is there on HUT Central? You can go directly to HUT RUSH game mode by going to the banner using the left stick, highlighting it and clicking “X” or “A”.
HUT Rush is 2 game modes , normally one is Traditional Hockey gamestyle, and other is Arcade Hockey gamestyle with “moneypuck” attached.
Play games, win, get points, rank up in tiers. Get rewards - instantly. You can net 18.5k in coins, and 2 and a half gold collectables normally — or 100 Gold Players for 3 Gold Collectables, once. — willl talk about later. This is a limited time set, ending Tuesday @5pm EST.
Objectives / Milestones
You will also be available to see what Objectives / Milestones are close to completion. Click on this, and you will be shown the “Daily” Objectives. If you do all these, you get a Monthly Collectable, and 1,250 coins for the day.
Weekly Objectives are the same thing, finish all those up within a weeks time (Friday at 5pm EST - Friday at 5pm EST) and get a cool 5k, plus an Untradable Premium Pack - worth 7,500 coins.
Milestones have infinite time, do those for coins, players, packs. Do them all? Get yourself an Icon or Gold Collectable. — I’ll talk about these later.

Solo Play

Under Solo Play there is Squad Battles , and Challenges.
What is Squad Battles?
Squad Battles is playing your team against the A.I. for points. The higher difficulty; rookie, semi-pro, pro, all-star, superstar - and opponents OVR - i.e., 77 or 88 - the more points you can obtain. To get max points, score 5 goals, and have 20 shots on net. Points will increase as more people play, and get updated weekday, 5pm EST. The more games you play, and win the higher the rank you will get. Aim for at least Pro 2 , which is 4-5 games.** Squad Battles resets on Wednesday - 5pm EST and you will receive your rewards on Thursday at 5pm EST. —- some people still don’t know this, so have that memorized and you’ll know more than some people.
Squad Battles affects your win-loss ratio, and Players Stats
Squad Battles rewards you in Tradable Packs, Coins, and HUT Sweats CHAMPS points
Challenges
Challenges are a great way to earn a coin stack, and receive free packs - usually earned at the second last - last challenge in the “Event Challenges”. You will also receive Monthly Collectables throughout doing the Event Challenges.
If you opt not to do these Event Challenges, there are “offline” challenges to do - Starting at Rookie, and ending in Superstar you can net a free 200k for doing them all!! It is time consuming, but it’s 200k worth!
Challenge Coin Tiered

Online

Rivals Mode
What is Rivals?
Rivals is playing against people online. PS+ or Xbox Membership is required in order to play online.
Play your first 5 games, get entered into a Division.
Do well - win lots in a row, and you’ll be able to go up in Divisions. This gives yourself better, and bigger rewards. Want to get those rewards in a higher tier, but you’re afraid you’ll lose the division? Hold off, and don’t play. Rivals resets Tuesdays at 5pm EST, Rewards available Wednesday at 5pm EST.
Each game gives you points, as well. You get more points winning than losing, duh. More points will net you better rewards for the week. I normally just aim for Gold.
You can choose from Tradable packs, Untradable packs (2 times the amount as tradable) or coins.
Play a friend
You can play your friend in HUT. They will obviously use their HUT team, and you’ll use yours. You can use expired loan players in this. Make up your own rules, and have fun!

Auction House

Buy players, jerseys, logos, coaches, arenas, cellys, jersey numbers, goalie masks in the Auction House. You can also sell your own, as well. Simply click on the “Auction House” . You can change the category by clicking “X/A” and scroll over to your designated category you want to buy. - Also filter out the things if you want a specific player, or event.
You will have the option to click down and sell players, view them in the next tab and see how much time is left, and also see what price they go for at the very end at the “Sell Transactions” - it will show you what you’ve sold, and by clicking “R2/RT” you will have a timestamp, going back a week, month, year, or all-time. Clicking “L2/LT” you will see your sold items, and expired items — if they didnt sell they’ll go here.
• Since you are new?? There is a “Market Crash” happening right now. Load yourself up with “Base” 84+ cards for cheap - Mackinnon, Kane, McDavid - best Base player - Hedman, Vasilevskiy, etc., —- Tall goalies are “meta” , as well as “speedy” players. —
I would also suggest buying TOTW Players, they will rebound in price.
Sets
Do your re-rolls what even is a “re-roll” ? A reroll is trading in 8 of a specific “level” to 2 of the “next level” players. For example 8 Bronze Players to 2 Silver Players. 8 Silver Players to 2 Gold Players. Lastly, we have 8 Gold Players to 2 Gold Players with one being an 80+ Player. I would not suggest doing the Gold -> Gold reroll
You can also trade in Monthly Collectables you get from the Daily login for a Free Gold Collect / Icon. This costs 30 Monthly Collectables. You can also get packs, or a 80-82 player. You can get 2 per day - Daily Pack you get every 24hrs, plus doing the Daily Challenges.
When a player gets 50 Gold Players, you can lock those into a Gold or Icon Collectable. Each will help your team in various ways, lets look at it.
There is a set right now under “Winterinternational” where you trade in 100 Gold Players to 3 Gold Collectables, I highly suggest this, especially as a new player - redeemable twice
—- The Winterinternational Collectables from the Event Challenges gives you a free Gold Collectable or helps with building a 91/92 random player, or specific player. For the free Gold Collectable you need 21 Winterinternational Collectables. —
Icon Collectable - Untradable Master Icons. 1 Icon Collectable is an 85 Master Icon. There’s 84-89 OVR Master Icons available. Each one requires more and more Icon Collectables.
—- Master Icons will eventually go to 99 OVR. Will require more Icons. Lower OVR Icons will need more Icons to get to Max OVR - 99. Higher Icons - Gretz / Lem. will require less.
To get Lemieux / Gretzy it is 7? Icon Collectables.
Gold Collectables - Tradable / Untradable Event Master Set Players (MsPs). Less Gold Collectables will net you an Untradable MSP , More Gold Collectables will net you a Tradable MSP. You can also get yourself specific 92 MsPs this event by doing their tasks. — They are Untradable. —
Normally I go Tradable, and sell them for more coins. This allows you to build your favourite team the fastest.

Team

Store
Also under this is “Store” . Right now until Tuesday at 5pm EST you can get a free 90 OVR player! What a great way to start! Just pick your favourite one - THERE IS NO WRONG CHOICE!!
Seriously grinds my gears seeing a post “what 90 is the best” “who should I choose?” It is YOUR GAME! What works for others , may not work for you. Pick YOUR FAVOURITE!
Base & Premium Packs are always there. Base packs are 5k coins, Premium Packs are 7.5k coins. Every other weekday we will see a new pack enter the store. New Events bring more packs, containing specific stuff. One guarantees a Gold Collectable, and a Winterinternational Player. Since Boxing Day is today, there are packs out for it!! These packs end on Monday at 5pm EST.
A player can also buy packs by purchasing “points” to purchase points, click the Triangle or Y button in the store.
To see how much a pack is in “points” it is the Green Circle “Pucks” besides the coins. Currently the guaranteed Winterinternational and Gold Collectable pack is $25.
Team
Change your team players, lineups, goalies, coaches, add better players, etc.,
You can change your strategies by going to “Manage Lineups” and “Strategies”.
Also there is the “Settings” to fix your camera, puck size, visual / audio, and controls.
—- My Collection —
Click on this, see every possible card you will be able to buy, and collect. Click “Triangle” to view all your players, jerseys, arenas, etc.,

Free Beginning Tips

My hints?
———————-
This is my HUT Guide to you, new HUT player, or Old HUT Player reading this for fun.
I hope you enjoy HUT.
If you get frustrated or run down? I would suggest playing a different game-mode, game, or simply taking a break from the gaming system in general. That way you will be fired up to play again, and have fun!
See you guys when new content gets released for another post!
Comment down anything a new player would need to know to get their game started, and tips!
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]

Maybe someone has to rebuild Habbo under a different name... LETS GO!?

Hey guys. I’m reading the negative news on our lovely former hotel game for years now. What we can see here is that Habbo is never going back to the best years as it was before.
Casino’s, RPG’s, Public games/rooms, Selfmade games and the trading.
Habbo proofed time to time that they are just doing what they want and completely ignore their userbase.
An old wise man told me: if you think it can get better, do it your own. I just realised that. Why can we not throw up the ball ourselves? The internet is a powerful tool. There must be someone or a company who thinks about a virtual social game like Habbo?
Let’s discuss this!
NOTE: do not speak about retro’s please. These Are against the terms of service of Habbo. Retros can be a scam and they are never guaranteed to work in a later stadium since they are depending on the Habbo builds for FlashPlayer.
I think we have to see if a whole new platform can be a reality. Build from the ground up, with the same interface and game principles as Habbo. An 18+ game to allow casino’s!
submitted by Any-Pickle-9758 to habbo [link] [comments]

Over 90hrs in. Some opinions. And recommendations. TLDR, its worth playing and its got a lot of potential.

Is it worth the money?.
That's subjective. Is there €69.99 worth of gameplay, fun and hijinks?. Yes there is.
Its not what many believed it would be. But i came in to this with zero expectations and only seeing the reveal trailer all that time back. Every games marketing PR goes into overdrive these days and every year the PR cycle gets a little worse. And the userbases expectations become just as inflated as the pre-release gameplay claims. Its a vicious cycle.
The city is a joy to explore. Its like a open world mirrors edge for climbing and finding unique ways into objectives or just to explore. There are definite optimizations that need to be implemented as some parts of town are just FPS killer regardless of your system.
You can see even coming in relatively expectation free that they where striving to hit some high notes in gameplay and character development.
It falls short in many areas.
Honestly i am not that far into the main story line. I wanted to save it and do the side stuff. Which has been fun, Some gigs are better than others. And its a worthwhile time sink in my opinion.
But speaking only of Act 1. Please restore the obviously deleted content here. That was too quick and a waste of potential. You cannot expect us to be emotionally invested when things are moving so quick. Respect the characters and story you are trying to tell.
So so dumb. Great filler for busy streets but they really do not have any random goals or interactions.
You can scan them down. But to this day i have never had one come up as wanted or one decide to get angry and try to fight me.
A lot has been said on this topic. I won't add much. Only that the police should NOT shoot on sight or become angered by passing them. Thats stupid. They do not even react to dropping a dead body in front of them or robbing a car. They only hate being stared at.
There is a sort of bounty system for enemies to see what they are worth and their threat level. We should also have this as the player. We should be (Through our actions) attaining a bounty on our heads. That increases based on our actions.
And wither a fixer or the ncpd should be putting hits out on us. To keep us on edge in nightcity and have us watching over our shoulders. It would be a great way to have unique random encounters with mercs.
We should have had more elite units at high levels of NCPD alert. They tend to show them hanging around or in cutscenes as part of side gigs but rarely deployed on the street against you.
They are not smart, they will usually only be a threat from power snipers that you do not see immediately. Its not balanced at all. But it is chaotic and fun.
Unlike most open world Action RPG's i found myself doing all the side gigs and the NCPD callouts and whatever randomness i stumbled on.
-Gangs.
The gangs are underwhelming and not threatening. We should see more random gang activity in the city like stalls, shops and resturaunts being held up. Or procedurally generated gang fights.
We should have a affiliation rank for each gang that is constantly in flux dependant on the services we provide for a gang and a negative impact depending on the services we render to another gang.
There should be gang specific rewards for helping them. And something of a territory system. It feels weird not to have that in this game.
You can do better than this. The atmosphere is there but the functionality is not. We should be able to have some minigames. Cards, slots, or maybe even some BD style puzzle games with rewards at various tiers.
There is a lot of room to expand on this.
This should have been a skill tree. That was a wasted opportunity and the lack of customisation for any car is a damn shame. These cars are beautiful and we should have been able to make them our own on some level.
We are supposed to want to become legends. Build a name and be remembered. We should have been able to rise to the point of being a fixer ourselves. Having information drop to us directly either via hints in the world or by talking to characters and unlocking missions that raised our Fixer rep and the ability to open an office that hosts our fixer service. Something like that.
And seriously where are the dang flying cars, even if we cannot fly them there should be a taxi service we can avail of on the fly for a nice view of the city. And the police should use them more. Or hell even their own damn cars to chase us. Seriously. Fix the police.
They are good, they are fun, crafting is interesting. But really we should have had more attachments than scopes and silencers. Different mag types, round types. Just to invest you more in crafting and developing various weapon skills.
Yeah its a city, this is low priority but still. Fix the water please. If you throw a body in, it acts like there is no water there at all. No spash, nothing dynamic about it. You would expect at least SOME boats on the rivers which would have added a lot to the general atmosphere.
Seriously, that is a lot of item variation with little to no effect difference between them. Kind of a shame given your history in the Witcher series and varied unique items and consumables.
The clothes items are mostly, well.... not good from an aesthetic POV. You will have some funky funky characters walking around before you get something that makes you feel badass.
Crafting schematics are a pain to collect. Genuinely few and far between. And the shops will restock ones you already have and will not tell you that you own them already. Which is frustrating.
Really underrealized. We should have had far more control over the city and its assets via hacking. Maybe they did not want to be criticised for copying watchdogs or something but honestly. Hacking cars to force them to move or crash. Changing signal lights, hacking pedestrian implants to make them act out as a distraction. Or hacking a enemy to make them go berserk on their own guys.
Enemies should have visible grenades on their person that we can hack to set off while its attached to them. Or hack a enemy mech robot to fight for us. Or hack a turret to fight for us for a limited time and then overload.
There is so much room to expand and improve this game. But it is a joy to play as is, you just see where they started to push certain areas and then moved on. Never reaching something truly special.
It is in my eyes worth the money. There is plenty of content to chew on and out of my circles everyone's playstyle is different and builds are unique from one another. So it has enough RPG elements to tweak and play with.
I do hope they keep developing updating and fixing the title in the coming months. There is a real diamond here just waiting to be uncovered. They need to in order to have a hope of selling Cyberpunk 2078.
submitted by IEX-NoAverageJoe to cyberpunkgame [link] [comments]

Reminder to the community ...

to keep on pushing.
Many people visit this sub and post after a bad loss. I’ve been there ... we all have. What’s going to happen is after 5-10-20-50 days of not gambling you’re going to feel so accomplished that you’ll have the urge to reward yourself by playing a few hands or betting a couple bucks (or thousands) on the Super Bowl. You need to remind yourself why you are here.
Take control of your future and your finances. When you are gambling the difference between $1 and $1000 means nothing as you are so numb to monetary value. “What’s another $1000 bet considering I have already lost 40 times that?” is something I would say to myself before unloading on another game. I am not a financial advisor, but I have experience in economics, finance, and life and feel I can provide some insight as a recovering addict.
My situation is a bit different so I will give some insight and feel it’s best to explain my situation.
I’m 25 years old and live at home (COVID). I have lived on my own in the Big Apple and have seen both sides of life. One where your parents cover everything and one where you have daily and monthly expenses like rent, utilities, and food. Currently I’m lucky enough where I don’t have expenses, but being the dumbass I was, my expense was paying the bookie. I know many people don’t have the same luxury as I, but it doesn’t mean you can’t still save. I’ve given up the last 2 years of saving and instead gave into this disease.
1) first thing first, personal ban yourself from casinos or online sites. My vice was sports and I had a chat with my bookie and let him know I was struggling. We were able to settle the debt for about half of what I owed. Just ask, it can’t hurt.
2) before you can save you need to pay off whatever outstanding debt you have. Credit cards and fees will continue to build. Once these are at or near $0 you can begin the rebuild. I have (thankfully) never been in debt, but this is certainly where I would start if I was.
3) create a budget. A tight one, to the dollar. Mortgage? Phone? Car? Food? High level looking at the entire month, decide what you can spend and what you can save.
4) CONGRATS!!!! You are debt free. For whats it worth, I will consider phone bills and car payments for what they are, monthly expenses. Factor these into a budget. For some, this step might take 1 month or 10 years. Patience is key.
5) the first exciting part of this whole thing is quitting, the next is clearing of any debts, and now for the grand finale. You can now start to build wealth and add to your future. Depending on your financial security you can decide to add to your savings or opening an investing account (I use Fidelity). Investing in low risk ETFs will continue to gain and gain and gain.
6) if your company offers 401k and match, DO IT. I can’t stress this enough, it’s free money that you can’t touch. Over 3 years of working my 401k has absolutely ballooned. My company matches as well and I can’t withdraw, only add. It’s the perfect scenario for someone still learning how to control their financial future.
7) sit back and watch your money grow. Once you see gains in your investing accounts, you will become invested in learning about different ETFs that it will become a low risk way to “gamble”.
Hope this helps. Be patient. The damage is done and the recovery will take some time. Use your new time wisely, you’ll have a lot of it. As someone who constantly bet on sports, I’d sometimes spend 6-7 hours a day watching college basketball games I normally wouldn’t care about or sweating doing research on how to make back the money I lost. Spend this time to learn new things, pick up a new hobby, and apply to new jobs/opportunities to advance your career and increase your salary.
Most of all, be excited. Be excited about a life without lying to loved ones, chasing loses, owing people or institutions money. Be excited for a life of stability, even if it takes years to arrive at that point. Don’t let the past you define your future. It is never too late to recover. There will be a point where you’ve made so much progress you think you can go back as a changed person. You can’t. Use whatever you can to remind yourself.
One thing I want to add. The most difficult part for me is dealing with the constant regret of losing money. My parents certainly think I’m better off than I am and my bank account could look far better. What helps me is thinking about how fast time flies and how fast you can rebuild if you set your mind to it. Another thing is not comparing myself to others. I always think about how far ahead my friends and classmates are, but in reality everyone deals with different vices. I’m not big into buying material things or smoking, but many people do. These cost money. A lot of it. You really don’t know what other things people are dealing with. I look at gambling as an investment gone wrong.
submitted by mrdonnyjohnson to problemgambling [link] [comments]

My Thoughts After 100 Hours (SPOILER REVIEW)

I figured this was the better place to post a semi-review of the game, y'all seem more chill. I just finished the game, played as a Corpo, got the secret ending where I stormed the HQ with Johnny, and got The Sun ending, where you straight up rob a space casino.
I'll put the TL;DR here, for those of you who're just scrolling: the game is a masterpiece. One of the best I've played in years. CD tried to do a lot here, more than the Witcher, and while not everything stuck the landing, the hate this game is getting is ludicrously over the top. I don't mean to diss, but games like Fallout 76 and Anthem didn't get this kind of shit, and they deserved it 10X more in my opinion. Hey, at least this game doesn't have any damn time savers or Verizon themed pre order outfits.
I'm gonna get into my main points now, starting with the positives:
  1. The soundtrack. It's amazing, from the theme at the main menu to the combat music. the radio stations are all Preem too. There's a little of everything.
  2. The voice acting is really solid, I played a male V and he really sounded like Jon Bernthal and Frank Grillo mixed together. Keanu is of course Keanu. Something I also really enjoyed and I hope more games adopt, which I haven't seen mentioned, is people speak different languages. Like not every character speaks perfect English. There are Russians, Japanese, and Spanish gangs and they all speak their respective languages. I dug that, and it's easily explained cause you have translator tech.
  3. Similarly to something like Mafia 3, the face models are really out of this world. Character creation is pretty extensive too, I liked being able to give my V crossbones for eyes.
  4. Night City itself is drop dead gorgeous at times. When you're driving around North Oak, that long highway just outside town, the city is like something out of Blade Runner.
  5. Each district feels really unique, Pacifica and Heywood being favorites of mine. All the fixers have their own shtick, and the gangs are nice and varied. Padre and the Voodoo Boys are great.
  6. The combat is solid, and there are a lot of options for different play styles. I kind of opted for a jack of all trades type build, and had a lot of fun. Granted, there's a lot more systems then there need to be, but I'll get to that later.
  7. The story itself is gripping, I never lost interest, even when I was off doing side quests I was still thinking about a conversation I'd had with Johnny. Speaking of which--
  8. Johnny. I've seen this before, with Handsome Jack in Tales From the Borderlands and the Joker in Arkham Knight, but Cyberpunk really takes a new spin on it. Johnny doesn't just spout off random bullshit all the time--though he does sometimes and it's often great stuff, like him talking about his 'impressive cock'--but he does actively challenge you and get into real discussions with you. He's got a lot of layers that are fun to peel back, and he's a genuinely tragic character. Johnny is written beautifully.
  9. The rest of the cast is superb as well. Goro, who really broke my heart when in the ending phone calls he told me to 'Rot in Hell', even though I deserved it. But Julie, River, the guy that wants you to nail him to a cross--they all find a way to stand out.
  10. The mission design too I enjoyed, especially in the side gigs. You could be covertly infiltrating a penthouse looking for a priceless guitar one minute, to shooting up an underground nightclub the next. There's the cyber-psychos and all those NCPD crimes, and holy shit, reading those shards was straight up heartbreaking at times. There's story packed in everywhere of this game.
But I've blown the game enough now, time for some constructive criticism.
  1. Obviously, performance wise I think we're still a few patches away from being smooth sailing. I've had a few crashes, but mostly I have issues with my controls just freezing up, like not being able to jump or shoot while aiming.
  2. There's a disparity in the economy I find, and I haven't seen this mentioned yet, though I could be wrong. The rewards for certain quests, like the amount of credits you earn can be really low. The amount of EXP too. I think these need to be doubled at least, because 1,300 credits for a gig that I was told was 'Very Hard', doesn't check out. It's something to give thought to at least, because right now, unless you abuse the money cheat, getting cash early on can be a little tedious. There could be reward scaling too, based on your level or the area you're in.
  3. Combat wise, there are a lot of options, which is good, but at the end of the day blasting people with a revolver that does 1,200 damage is easiest. Melee weapons are fun, as are your cyber hacks, I just feel as though there needs to be more incentive to use them.
  4. That brings me to the skill trees. The reason I stuck with handguns is because trying to level up all those individual skills at the same time became almost impossible. Especially certain ones like athletics and engineering. I think a good change here could be either an increase into how much EXP you get form doing certain actions, a reduction in how much EXP you need, or both. Crafting needs this especially when making a legendary item only nets 300 EXP and you need 55,000 to level up.
  5. With regards to the life paths, outside of making the intros a little longer, I'd say a more meaningful quest later on would be a nice reward. Using Corpo as an example, the opening ends before you really have a chance to do anything. I think being able to actually complete the hit, or try to and botch the job, would set things up nicely. Also, actually being able to go back and stick it to Jenkins, instead of dealing with that guy who has one conversation with you. I don't need a grand overhaul, just really those two things would do it for me.
So that's really it, I mean I can talk about this game for hours but I know no one has that kind of time. To really wrap up, the response to this game has just really left me speechless. CD isn't perfect, we learned that, but they didn't burn down an orphanage for the blind. When you have companies like Konami that charge you for save slots, and EA--nothing needs to be said about them--it's worth looking at all they get right here.
Visuals can be fixed, as can performance issues. I'm playing on an Xbox One S and I think I've got my $60 worth and more. At the end of the day, if your core game isn't good, then all the patches in the world can't fix that. Here, the core story and game is fantastic, so in lets say a month, I'll be ready for a second play-through no doubt. The hate train is already starting to loose steam, which means hopefully more people will get to experience Night City and all it has to offer.
I appreciate anyone who took the time to read through all my rambling. Keep fighting, Samurais, city won't burn itself!
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